rdfs:comment
| - Hit Dice: 1d8+2 (6 hp) Initiative: +1 Speed: 5 ft. (1 square), swim 50 ft. Armor Class: 13 (+1 Dex, +2 leather), touch 11, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Trident +2 melee (1d8+1) or heavy crossbow +2 ranged (1d10/19-20) Full Attack: Trident +2 melee (1d8+1) or heavy crossbow +2 ranged (1d10/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Amphibious, low-light vision Saves: Fort +4, Ref +1, Will -1 Abilities: Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 10 Skills: Listen +3, Spot +3, Swim +9 Feats: Alertness Environment: Temperate aquatic Challenge Rating:
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abstract
| - Hit Dice: 1d8+2 (6 hp) Initiative: +1 Speed: 5 ft. (1 square), swim 50 ft. Armor Class: 13 (+1 Dex, +2 leather), touch 11, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Trident +2 melee (1d8+1) or heavy crossbow +2 ranged (1d10/19-20) Full Attack: Trident +2 melee (1d8+1) or heavy crossbow +2 ranged (1d10/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Amphibious, low-light vision Saves: Fort +4, Ref +1, Will -1 Abilities: Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 10 Skills: Listen +3, Spot +3, Swim +9 Feats: Alertness Environment: Temperate aquatic Organization: Company (2-4), patrol (11-20 plus 2 3rd-level lieutenants and 1 leader of 3rd-6th level), or band (30-60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises) Challenge Rating: Treasure: Standard Alignment: Usually neutral Advancement: By character class Level Adjustment:
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