About: Berserk Dweevil   Sponge Permalink

An Entity of Type : dbkwik:resource/iZPS-_nT-j1tY_DLCpXKGQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Berserk Dweevil is a gigantic version of the dweevil subspecies called Webber Dweevils, rather like how the Giga Bulbear is a gigantic version of the bulborb subspecies, Spotty Bulbear. It serves as the boss on the fourteenth and final floor of the Web of Terror near the end of the game. It basically looks like an enormous Webber Dweevil, sporting the characteristic black and dark blue skin of the subspecies, as well as ghastly white eyes without pupils, stretched out so as to make the creature look completely terrifying. This boss is one of the hardest in the whole game. Its head is vulnerable to attack, but if you really want to damage it, throw Pikmin at its eyes. This is the real key to the fight. Otherwise, it will easily be able to locate you and attack wildly. The strategy is no

AttributesValues
rdf:type
rdfs:label
  • Berserk Dweevil
rdfs:comment
  • The Berserk Dweevil is a gigantic version of the dweevil subspecies called Webber Dweevils, rather like how the Giga Bulbear is a gigantic version of the bulborb subspecies, Spotty Bulbear. It serves as the boss on the fourteenth and final floor of the Web of Terror near the end of the game. It basically looks like an enormous Webber Dweevil, sporting the characteristic black and dark blue skin of the subspecies, as well as ghastly white eyes without pupils, stretched out so as to make the creature look completely terrifying. This boss is one of the hardest in the whole game. Its head is vulnerable to attack, but if you really want to damage it, throw Pikmin at its eyes. This is the real key to the fight. Otherwise, it will easily be able to locate you and attack wildly. The strategy is no
dcterms:subject
max pikmin
  • 35(xsd:integer)
dbkwik:pikmin-fano...iPageUsesTemplate
dbkwik:pikminfanon...iPageUsesTemplate
Name
  • Mandarachnia Locorino
Underground
Weight
  • 20(xsd:integer)
Areas
  • N/A
Attacks
  • Attacks wildly, summons Webber Dweevils
Family
  • Dweevil
Seeds
  • 35(xsd:integer)
Size
  • 270(xsd:integer)
abstract
  • The Berserk Dweevil is a gigantic version of the dweevil subspecies called Webber Dweevils, rather like how the Giga Bulbear is a gigantic version of the bulborb subspecies, Spotty Bulbear. It serves as the boss on the fourteenth and final floor of the Web of Terror near the end of the game. It basically looks like an enormous Webber Dweevil, sporting the characteristic black and dark blue skin of the subspecies, as well as ghastly white eyes without pupils, stretched out so as to make the creature look completely terrifying. This boss is one of the hardest in the whole game. Its head is vulnerable to attack, but if you really want to damage it, throw Pikmin at its eyes. This is the real key to the fight. Otherwise, it will easily be able to locate you and attack wildly. The strategy is not exactly hit and run, it's more like hit, take cover behind a rock as the dweevil goes insane, then rush out and attack more. Once it is blinded from throwing Pikmin at its eyes, it'll rely on noises like your whistle or the sound of the Pikmin. Now you can take advantage of the fight's strategy. Split up your forces and take them to opposite ends of an area around the boss. Once you have yourselves in place, make one pilot whistle or throw a Pikmin so the dweevil will start heading its way. Then switch control to another captain and attack from behind while it charges towards its target. Make sure to regroup and ungroup as necessary, and make sure to bring ultra-spicy spray for this fight. The last things you want to watch out for are the Webber Dweevils that appear during the last minutes of the fight. Kill them as fast as you can or you might lose.
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