rdfs:comment
| - This spell has two modes of operation: targeting a single outsider, or summoning a planar ally. Targeted outsiders are paralyzed for 1 round per 2 caster levels. The type of summoned ally is based on your alignment:
* Evil: Succubus
* Neutral: Sylph
* Good: Celestial Bear
- [[Category:]] Planar binding (originally called Valdick's snare and later ensnarement) was a powerful and dangerous conjuration spell used by arcane casters to call a being from another plane and bind it.
- Spell level: sorcerer/wizard 6 Innate level: 6 School: conjuration Components: verbal, somatic Range: short (8 meters) Area of effect: single or point Duration: 1 hour / level Save: will (-2) negates Spell resistance: no Description: This spell has two modes of operation: targeting a single outsider, or summoning a planar ally. Targeted outsiders are paralyzed for 1 round per 2 caster levels. The type of summoned ally is based on the caster's alignment:
- [see text for lesser planar binding] Level: Components: V, S Casting Time: 1 action Target: Up to three elementals or outsiders, totaling no more than 12 HD, no two of which can be more than 30 ft. apart when they appear
- 5th-level abjuration Casting Time: 1 hour Range: 60 feet Components: V, S, M (a jewel worth at least 1,000 gp, which the spell consumes) Duration: 24 hours With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting o f the spell. (Typically, the creature is first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw.
- Casting time: 1 hour Range: 60 feet Components: V, S, M (A jewel worth at least 1,000 gp, which the spell consumes) Duration: 24 hours With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.
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