About: Items/Classic   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Items in Spelunky have various attributes and properties. * Type: All items fit into one of five categories: * Equipment - Usable Items * Accessories - Passive upgrades * Objects - Throwable items * Weapons (Melee and Ranged) - Combat items * * Function: What the item does or is used for. * Source: Where the item can be found. * Cost: The money that must be paid to purchase the item from a shop. Not all items are sold in shops. * Damage: Some items can be used to deal damage to enemies, even if it is not their primary function. The quantity of damage (and method of delivery) varies depending on the type of item in question. * Weight: Throwable objects have different weights that affect how far they can be thrown. Light items travel much farther a

AttributesValues
rdfs:label
  • Items/Classic
rdfs:comment
  • Items in Spelunky have various attributes and properties. * Type: All items fit into one of five categories: * Equipment - Usable Items * Accessories - Passive upgrades * Objects - Throwable items * Weapons (Melee and Ranged) - Combat items * * Function: What the item does or is used for. * Source: Where the item can be found. * Cost: The money that must be paid to purchase the item from a shop. Not all items are sold in shops. * Damage: Some items can be used to deal damage to enemies, even if it is not their primary function. The quantity of damage (and method of delivery) varies depending on the type of item in question. * Weight: Throwable objects have different weights that affect how far they can be thrown. Light items travel much farther a
dcterms:subject
dbkwik:spelunky/pr...iPageUsesTemplate
Body
  • 144(xsd:integer)
Title
abstract
  • Items in Spelunky have various attributes and properties. * Type: All items fit into one of five categories: * Equipment - Usable Items * Accessories - Passive upgrades * Objects - Throwable items * Weapons (Melee and Ranged) - Combat items * * Function: What the item does or is used for. * Source: Where the item can be found. * Cost: The money that must be paid to purchase the item from a shop. Not all items are sold in shops. * Damage: Some items can be used to deal damage to enemies, even if it is not their primary function. The quantity of damage (and method of delivery) varies depending on the type of item in question. * Weight: Throwable objects have different weights that affect how far they can be thrown. Light items travel much farther and straighter than heavy items. * Notes: Some objects have miscellaneous or unique properties.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software