About: Persian Persuader   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Persian Persuader is a community-made melee weapon for the Demoman. It is a scimitar with a brass hilt and a bloodied blade. This weapon has no random critical hits, and increases the recharge rate of the chargin targe shield and the splendid screen by 100%, making the recharge time 6 seconds insted of 12. Aso, all ammo collected by pickup becomes health, making the weapon ideal for demoknights, a small ammo crate gives 10, a medium 20, a large 40, and dropped weapons 20. All buildings give 80 health in total except for the teleporter, which gives 100. Ammo can only be retrieved by resupply locker and dispenser, as the ammo crates no longer give ammo. The ammo box is not collected if the player has missing ammo but full health, but will collect vice versa. Also, this method of healing

AttributesValues
rdfs:label
  • Persian Persuader
rdfs:comment
  • The Persian Persuader is a community-made melee weapon for the Demoman. It is a scimitar with a brass hilt and a bloodied blade. This weapon has no random critical hits, and increases the recharge rate of the chargin targe shield and the splendid screen by 100%, making the recharge time 6 seconds insted of 12. Aso, all ammo collected by pickup becomes health, making the weapon ideal for demoknights, a small ammo crate gives 10, a medium 20, a large 40, and dropped weapons 20. All buildings give 80 health in total except for the teleporter, which gives 100. Ammo can only be retrieved by resupply locker and dispenser, as the ammo crates no longer give ammo. The ammo box is not collected if the player has missing ammo but full health, but will collect vice versa. Also, this method of healing
dcterms:subject
abstract
  • The Persian Persuader is a community-made melee weapon for the Demoman. It is a scimitar with a brass hilt and a bloodied blade. This weapon has no random critical hits, and increases the recharge rate of the chargin targe shield and the splendid screen by 100%, making the recharge time 6 seconds insted of 12. Aso, all ammo collected by pickup becomes health, making the weapon ideal for demoknights, a small ammo crate gives 10, a medium 20, a large 40, and dropped weapons 20. All buildings give 80 health in total except for the teleporter, which gives 100. Ammo can only be retrieved by resupply locker and dispenser, as the ammo crates no longer give ammo. The ammo box is not collected if the player has missing ammo but full health, but will collect vice versa. Also, this method of healing will not grant Overheal.
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