I should move all my green notes over here, but they'll stay for now. --Konoko
Attributes | Values |
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rdfs:label
| - City of Heroes Wiki talk:Powersets
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rdfs:comment
| - I should move all my green notes over here, but they'll stay for now. --Konoko
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Level
| - 11(xsd:integer)
- 12(xsd:integer)
- 24(xsd:integer)
- 610(xsd:integer)
- 816(xsd:integer)
- 1220(xsd:integer)
- 1828(xsd:integer)
- 2635(xsd:integer)
- 3238(xsd:integer)
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dbkwik:cityofheroe...iPageUsesTemplate
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dbkwik:paragon/pro...iPageUsesTemplate
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Power
| - Stunning Shot
- Indomitable Will
- Aim
- Heightened Senses
- High Pain Tolerance
- Aimed Shot
- Blazing Arrow
- Explosive Arrow
- Fast Healing
- Fistful of Arrows
- Mind Over Body
- Quick Recovery
- Rain of Arrows
- Ranged Shot
- Resurgence
- Rise to the Challenge
- Snap Shot
- Strength of Will
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Border
| - 0(xsd:integer)
- 1(xsd:integer)
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Icon
| - Archery_Aim.png
- Archery_ConeArrow.png
- Archery_ExplodingArrow.png
- Archery_FlamingArrow.png
- Archery_MediumArrow.png
- Archery_QuickArrow.png
- Archery_RainofArrows.png
- Archery_SniperArrow.png
- Archery_StunArrow.png
- Willpower_FastHealing.png
- Willpower_HeightenedSenses.png
- Willpower_HighPainTolerance.png
- Willpower_IndomitableWill.png
- Willpower_MindOverBody.png
- Willpower_QuickRecovery.png
- Willpower_Resurgence.png
- Willpower_RiseToTheChallenge.png
- Willpower_StrengthOfWill.png
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Effect
| - Ranged, Minor Damage
- Ranged, Moderate Damage
- Sniper, Extreme Damage
- Auto: Self +Recovery
- Auto: Self +Regeneration
- Auto: Self +Resistance +MaxHealth
- Ranged , Extreme Damage over Time
- Ranged , Moderate Damage
- Ranged , Moderate Damage , Foe Knockback
- Ranged, Foe Disorient, Minor Damage
- Ranged, High Damage , Minor Damage over Time
- Self +Accuracy, +Damage
- Self +Resistance
- Self +Resurrect +Special
- Toggle: Self +Perception +Defense +Resist
- Toggle: Self +Regneration Foe -ToHit +Taunt
- Toggle: Self +Resistance
- Toggle: Self +Resistance +Defense
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PriLevel
| - 1(xsd:integer)
- 2(xsd:integer)
- 6(xsd:integer)
- 8(xsd:integer)
- 12(xsd:integer)
- 18(xsd:integer)
- 26(xsd:integer)
- 32(xsd:integer)
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SecLevel
| - 1(xsd:integer)
- 2(xsd:integer)
- 4(xsd:integer)
- 10(xsd:integer)
- 16(xsd:integer)
- 20(xsd:integer)
- 28(xsd:integer)
- 35(xsd:integer)
- 38(xsd:integer)
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