abstract
| - Price identification is the tactic of using the price of an item to try to identify it. One can use the "buy price," the price of an item in shops, or the "sell price," the price that a shopkeeper offers when you try to sell an item. The sell price is easier to use because it is not affected by your charisma. The sell price will normally be half the "base price" of the item (one third the "base price" if you're wearing a duncecap, a level 14 or lower tourist, or wearing a shirt with no armor or cloak over it), but there is a random chance that you will only be offered 3/4 of the normal sell price . You can get around this by repeatedly dropping an item and refusing to sell it, until you have been offered two different prices for it. If the shopkeeper has no money, you will be offered 90% of the normal sell price as store credit. If your charisma is 11-15, the buy price of the item will be the "base price". Sometimes, two items with the same appearance will have different buying prices; generally, this means that the two items are actually different (for instance, a sack, bag of holding, and bag of tricks will all appear as a "bag" pre-identification, but the sack is far cheaper than the other two), or that they are the same item but vary in enchantment and/or beatitude. General stores are very useful for price identification because they will offer to buy all types of items. However, you can still price-identify any object (unbreakable or in a bag of holding) in any store by throwing the item in to the shop from outside. Be aware that this will relinquish ownership of the item to the shopkeeper, who will then try to sell it to you. You will need to pay the asking price or steal the item to get it back, but in a pinch, this can provide a price point for an object that the shopkeeper would not normally be interested in.
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