About: Damage 2.0/Slash Damage   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Damage is one of the three physical damage types. It is effective against all forms of flesh, but it stops short against Grineer armors. damage's unique status effect is Bleed, a DoT (damage-over-time effect) that inflicts 35% of your weapon or ability's base damage per tick (7 ticks in 6 seconds) as Finishing damage, which bypasses shields and is not affected by armor or enemy resistances. Multiple instances of the effect can stack on the same target, with each instance having its own timer.

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  • Damage 2.0/Slash Damage
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  • Damage is one of the three physical damage types. It is effective against all forms of flesh, but it stops short against Grineer armors. damage's unique status effect is Bleed, a DoT (damage-over-time effect) that inflicts 35% of your weapon or ability's base damage per tick (7 ticks in 6 seconds) as Finishing damage, which bypasses shields and is not affected by armor or enemy resistances. Multiple instances of the effect can stack on the same target, with each instance having its own timer.
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  • Damage is one of the three physical damage types. It is effective against all forms of flesh, but it stops short against Grineer armors. damage's unique status effect is Bleed, a DoT (damage-over-time effect) that inflicts 35% of your weapon or ability's base damage per tick (7 ticks in 6 seconds) as Finishing damage, which bypasses shields and is not affected by armor or enemy resistances. Multiple instances of the effect can stack on the same target, with each instance having its own timer. Base damage mods and combo multipliers will increase the damage of Bleed ticks while mods increasing damage will not. If a proc occurs together with a headshot and/or critical hit, the ticks are also affected by their respective multipliers. In case of melee weapons, another 8x stealth damage multiplier is applied to the ticks if the Warframe is in a stealthed state. While bleeding, the target will have small bursts of blood come out every fraction of a second where they were hit to trigger this proc. Corpus proxies will have a similar effect, only with what seems like oil coming out instead of blood. Weapons with damage as the highest damage type have a tendency to dismember corpses into multiple parts, which is considerably valuable for a Nekros using Desecrate as each part can spawn a Health Orb and some loot. Note that this characteristic may be disabled due to gore settings or regional locks: the Japanese version of WARFRAME, for example, does not allow for as much corpse dismemberment.
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