About: Gnomevil   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Gnomevil
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
isarenaboss
  • no
implemented
  • 9(xsd:double)
creatureclass
  • Humanoids
senseinvis
  • ?
paraimmune
  • ?
fireDmgMod
  • 50.0
convince
  • --
deathDmgMod
  • 100.0
iceDmgMod
  • 50.0
behaviour
  • Gnomevil attacks the player dealing the most damage.
Summon
  • --
actualname
  • Gnomevil
hpDrainDmgMod
  • 100.0
holyDmgMod
  • 50(xsd:integer)
energyDmgMod
  • 0.0
physicalDmgMod
  • 90(xsd:integer)
MaxDmg
  • 2000(xsd:integer)
earthDmgMod
  • 100.0
pushable
  • no
pushobjects
  • yes
isboss
  • yes
drownDmgMod
  • 100.0
illusionable
  • ?
primarytype
  • Gnomes
dbkwik:tibia/prope...iPageUsesTemplate
Name
  • Gnomevil
Abilities
  • Melee , Ice Strike , Terra Strike , Energy Beam , Icicle , Haste, Energy Beam , Fire Wave , Invisibility, Self-Healing , Self-Healing , reduces skills and more.
Exp
  • 45000(xsd:integer)
Notes
  • Gnomevil was a member of the Gnomes who turned evil. It is said that his size "grew with evilness".
HP
  • 250000(xsd:integer)
Location
  • Warzone 2 boss room.
Strategy
  • Gnomevil's low healing capabilities and relatively weak offensive make him the easiest warzone boss to kill, despite being the boss of the second. Gnomevil's toughest move is his melee. His beams cause mana drain, electrification and burning, making him easier for knights to block. If trapped, Gnomevil's damage can be countered with relative ease. The general strategy is to have 3-4 players block Gnomevil's adjacent squares and have the shooters fire until he's dead. The player being attacked by Gnomevil should position themselves behind the main blocking knight, so that Gnomevil is most commonly facing them, absorbing the beams for the other knights to save mana. Challenge is probably a bad idea while Gnomevil is trapped because it would direct strong melee damage to the knight for a single turn, before Gnomevil again retargets to the highest damage dealer. For small team,it's recommended to trap boss where he spawn with 1 or 2 blockers and all shooters should stay north west of boss,this way boss wont chase them if one of blockers stand 1sqm north of his spawn position.
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
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