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The game takes place using a turn-based system. After one character moves, another will move. The amount of times a character can move is determined by their SPD Stat. Faster characters have priorty. If a Witch with 10 SPD is fighting a Fenrir with 60 SPD, the Fenrir will have multiple consecutive turns. The more SPD a character has, the more turns he/she will have. Certain weapons can increase SPD while others decrease it. You must use the right weapon in the right situation.

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  • Battle System
  • Battle system
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  • The game takes place using a turn-based system. After one character moves, another will move. The amount of times a character can move is determined by their SPD Stat. Faster characters have priorty. If a Witch with 10 SPD is fighting a Fenrir with 60 SPD, the Fenrir will have multiple consecutive turns. The more SPD a character has, the more turns he/she will have. Certain weapons can increase SPD while others decrease it. You must use the right weapon in the right situation.
  • Battle System Introduction Secret Online has a real-time battle system feature that is available directly on the map. Under this system, battles between the two sides are synchronized; which makes the combat element exciting and smooth in terms of game play. Lose Your own HP is zero. Revival Wait for others to revive you Have others revive you. Stay at the same place. Be revived Instantly Revive at the nearest location for reviving Revive in a town Revive in the defined town Restore HP (healing)
  • The battle systems are the core engine for battles in the Final Fantasy series. The first few games had simple battle systems that developed as the series grew. The newer games have more intricate battle systems that involve attention from the player. They generally make up a large part of the game and allow the party to increase their strength, learn new abilities, gain new items and advance in the storyline.
  • Fighting a normal NPC (non player character) it is simple and easy to get used to. There should be no confusion about it. To avoid confusion I will try and put it in the easiest possible way I can think of. You and the NPC both have HP and you also have strength. The strenght and Hp depends on which NPC you are fighting. I shall demonstrate a fight between a level 1 PC and a Shadow Heartless. Shadow Heartless - 10HP 2 Str. Level 1 PC - 24HP 2 Str Attacking someone who has cast a protective spell on himself: I'll use the example between Xecevien, Ferion and Stray.
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  • The game takes place using a turn-based system. After one character moves, another will move. The amount of times a character can move is determined by their SPD Stat. Faster characters have priorty. If a Witch with 10 SPD is fighting a Fenrir with 60 SPD, the Fenrir will have multiple consecutive turns. The more SPD a character has, the more turns he/she will have. Certain weapons can increase SPD while others decrease it. You must use the right weapon in the right situation.
  • Battle System Introduction Secret Online has a real-time battle system feature that is available directly on the map. Under this system, battles between the two sides are synchronized; which makes the combat element exciting and smooth in terms of game play. Two battle systems that you can choose from are: Play using the Mouse Melee Fix a Target: Left-click a target Approach a Target: Right-click a target to begin the attack while approaching it automatically Begin to Attack: Right-click to begin the attack automatically Range Fix a Target: Left-click a target Choose Remote Attack: Put remote attack from the skill interface into the shortcut Begin to Attack: Right-click the remote attack in the shortcut Play using the Keyboard (WASD) Melee Getting a fix on a target: Use the mouse or the �Tab � key to choose a target Approaching a target: Use the W, A, S, D keys on the keyboard to approach a target Choose which target to attack: Select a shortcut key for attack under the character/action in the shortcut list Begin to attack: Click the shortcut key for attack in the shortcut list to begin attacking a target automatically Range Getting a fix on a target: Use the mouse or the �Tab � key to choose a target Approaching a target: Use the W, A, S, D keys on the keyboard to approach a target Choose to attack: Place remote attack from the skill interface into the shortcut list Begin to attack: Click the remote attack option in the shortcut list Move Move using the mouse Left-click on a destination or character and move to the destination automatically. Move using the keyboard W Move upwards A Move leftwards S Move downwards D Move rightwards Space Jump Techniques Turning around in the air: Right-click to spin after jumping into the air. Choose a destination before falling on the ground. Move in an instant: At the moment when a character ends casting a spell ends, your character can move instantly as desired. Conjure up the spell at the very beginning of a move. Characters move forward at the same time. This move saves time and allows to makes more tactical moves. Attack from behind: Attacking an enemy from behind can cause more damage to that enemy. All melee techniques are applicable. Shortcut (Hotkeys) After a game begins, the system puts the commonly used shortcut keys in the shortcut list. Win The opponent’s HP (life) is zero. Lose Your own HP is zero. Revival Wait for others to revive you Have others revive you. Stay at the same place. Be revived Instantly Revive at the nearest location for reviving Revive in a town Revive in the defined town Restore HP (healing) No automatic HP restoration is allowed during a battle except those carried out by those classes who have the skill to heal during battles. HP restores automatically once leaving a battle. It depends on the class in regards to how much HP that can be restored.
  • The battle systems are the core engine for battles in the Final Fantasy series. The first few games had simple battle systems that developed as the series grew. The newer games have more intricate battle systems that involve attention from the player. They generally make up a large part of the game and allow the party to increase their strength, learn new abilities, gain new items and advance in the storyline. A typical battle screen displays the party and the enemies with a background to show the surrounding area. There is a list of the enemies, a list of party members, and the basic statistics used in combat for each unit that can encompass HP, MP, and various other gauge levels. The series started with a turn-based battle system, that evolved into Active Time Battle (ATB). Mainline games from Final Fantasy IV to Final Fantasy IX used ATB, and every mainline game from Final Fantasy X through to Final Fantasy XIII used a unique battle system. Final Fantasy XIV used a similar MMORPG system to Final Fantasy XI, while Final Fantasy XV is the first game to use a battle system that is full real-time action.
  • Fighting a normal NPC (non player character) it is simple and easy to get used to. There should be no confusion about it. To avoid confusion I will try and put it in the easiest possible way I can think of. You and the NPC both have HP and you also have strength. The strenght and Hp depends on which NPC you are fighting. I shall demonstrate a fight between a level 1 PC and a Shadow Heartless. Shadow Heartless - 10HP 2 Str. Level 1 PC - 24HP 2 Str You have to start the fight with you attacking the NPC in this case the shadow heartless. NPCS don't attack you, you have to attack them. (although you can make them attack you by saying 'a heartless runs at me' but thats up to you.) (your name) flips into the air and rams a sword down through the shadow heartless head. 10-2=8 (A Level 1 PC hits 2, and the shadow's health is 10, 10-2=8) (you now need to state the heartless hitting you back in the exact same post.) The shadow heartless pulls itself up off the floor and claws down my face rapidly. 24-2=22 (A level 1 PC's health is 24, a heartless hits 2. 24-2=22) Ok, I would be suprised if you do not understand that. Anyway you must insert the sum (blah-blah=) after you have attacked your oppenent. The enemy strikes you back each time you post, you can't say it hits a weaker/stronger shot on you it is not allowed.You MUST show the heartless hitting you back and the sum of what it is hitting. PVP - Player Vs Player. Fighting another player is turn-based combat. Meaning you both take it in turns to attack each other. You can only attack someone if they have actually stated they are in the same location as you at the time. E.G (insert name) enters through the large brown gates of the colliseum. He gazes up and looks around at the cheering of the croud. < he has now stated he is there. Anyone may now attack him. You can't leave in a battle, once you have hit them back. (once they hit you, you have the chance to run, if you strike back you can't run.) To exit the world/topic you must say somthing along these lines. (insert name) walks to the doors and sees his gummi ship, he strolls onto the gummi ship with a smirk, while looking back at the oppenent and saying "We will meet again, one day" he then warps to another world [Exit] Now you can't attack him at all. Note that you must also state that you are there before you can attack someone else. Killing Multiple Heartlesses - You Must Add The Healths Up Such As Attacking 10 Shadows Would Be: 100 (10 Shadows Added Together)-232 (Level 63's Attack) = Dead Pretty Simple Really. You Can Only Do This If The Attack Kills All The Opponents. Attacking someone who has cast a protective spell on himself: I'll use the example between Xecevien, Ferion and Stray. Ferion has took Xecevien's Areoga shield down to 18HP. Xecevien at that time had 2450HP. Ferion attacks Xecevien with a strength of 241, which 18 of it draines what was left of Xecevien's shield, and the remaining 223 affects Xecevien's HP. After that attack, Xecevien has 2227HP.
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