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Artificer is a profession. Formerly known as Shield Smith. Artificers can make Shields, Trophies and Idols for characters to equip.

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  • Artificer
  • ARTIFICER
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  • Artificer is a profession. Formerly known as Shield Smith. Artificers can make Shields, Trophies and Idols for characters to equip.
  • Artificer is a talent, described in Basic Set, p. 90.
  • The Artificer is a Blue Lightstone class that can imbue items with temporary abilities, and create magical gadgets and use them to fight with.
  • Artificers were mechanics in the time of the Lyrinx War. They were responsible for creating and maintaining important machines during this times, including clankers.
  • An Artificer is a witch or wizard who enchants magical objects, such as Portkeys and Time-turners. Lucilla White is a talented Artificer, but cannot find work because of the stigma of her paternity.
  • This is a stub article for the artificer class.
  • The Artificer is an artisan who works with both stone and wood, to fashion everything from exquisite jewelry, to cabinets and chairs, from small crafting components like weapon handles, to large components like poles or beams used by other crafters. Artificers eventually develop their skills more as a carpenter or as a mineralist.
  • Artificers work with stone (minerologist) and wood (carpenter). Minerologists are the primary assemblers of houses and use items created by all the crafting professions to construct a house. They also construct stone items and work with gemstones. Carpenters are the primary assemblers of ships and use items created by all the crafting professions to build a ship. They also construct wooden items such as staffs and bows. From Vanguard Saga of Heroes, a Wikia wiki.
  • Artificer is one of the 18 different Retorts available for customizing and empowering Wizards in Master of Magic. An Artificer starts the game with two additional spells in his spellbook: Enchant Item and Create Artifact, meaning that he may begin Crafting Items right from the start - much earlier than other wizards. The Casting Cost of both these spells is also reduced by 50%, making it possible to create plenty of powerful items quickly.
  • She is available after unlocking the Engineering School and can be hired for a cost of 10k File:Misc CoinIcon.png
  • Artificer is a rogue specialization in Dragon Age: Inquisition.
  • Primary Role: Leader, Secondary Role: Controller Key Abilities: Intelligence, Constitution, Wisdom At 1st level, an artificer has hit points equal to 12 plus the artificer's Constitution score. An artificer gains 5 hit points per level. An artificer has healing surges per day equal to 6 plus the artificer's Constitution modifier, and a +1 bonus to Fortitude and Will defenses. An artificer has cloth and leather armor proficiencies, simple melee and simple ranged weapon proficiencies, and rod, staff, and wand implement proficiencies.
  • Artificer is the class-specific skill for the wizards of the Academy faction in Heroes of Might and Magic V. It allows the construction of artifacts that can be equipped by your units. The higher the skill level, the more attributes these artifacts can have Basic Artificer allows for 1 attribute, Advanced gives up to 2 attributes, Expert 3, and should Ultimate Artificer be acquired, the Wizard can have up to 4 attributes on the artifacts. The power of the artifacts is directly related to the wizard's knowledge skill. It also allows Wizards to learn these abilities:
  • Artificers are mystic, possibly all-female, constructs, or golems, that are supposedly destined to be enslaved to someone. They are capable of creating magical artifacts of unparalleled power and complexity. When initially manifested, they wield uncontrollable magical power; this can be controlled by tattooing them over their entire bodies with a type of special magic, metallic ink. This also binds their will, making them fully submissive to the one who tattoed them. Some who are known to have existed are:
  • One of the most, if not the most practical application of spellcraft is imbuing everyday items with the eternal fire of magic. Every arcanist on Azeroth is likely to create a few simple minor items over the course of their lives: potions, wardstones, everburning candles or magical dyes. Simple items created for convenience or to slightly supplement the maker's income.
  • Artificers are a leader class featured in the Eberron Player's Guide and in the Eberron Campaign Setting. Artificers are as useful in combat as they are outside of it, being able to heal party members, attack with both melee and range and tinker with magical items. Artificers are similar to wizards when it comes to learning magic, having to study to learn. Artificers in Eberron are often post-graduate students of universities though, unlike wizards, artificers treat magic like technology, a complex system of patterns rather than an art form which one needs to perfect through rigorous studying. With their masterful knowledge of magical devices and constructs, it can be said that artificers keep the cogs of the technological marvels of Eberron running.
  • (For the previous iteration, see Arcane Tradition: Artificer) A gnome sits hunched over a workbench, carefully using needle and thread to weave runes into a leather satchel. The bag shudders as she completes her work, and a sudden, loud pop echoes through the room as a portal to an extra-dimensional space springs to being in the bag's interior. She beams with pride at her newly crafted bag of holding.
  • An unofficial "Guild" that encompass the emerging fields of engineering, architecture, and science. In Valdemar the artificers are headquartered in the Compass Rose Tavern, where the place is totally taken over by the budding Artificers. The common room is occupied by the students and "journeymen", while a back room is reserved for the Masters, teachers and those who have "graduated." During the Mage Storms crisis, the Artificers become a vital part of the working group that develops strategies to mitigate the effects of the storms, and ultimately, survive the echo return of the Cataclysm.
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  • Specialization
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