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Custom content includes all additions and alterations to the Neverwinter Nights game that have been created by people that want to improve or tailor the game to their liking. This is an inclusive term applied to almost anything made for the game that is not produced by BioWare. Not all custom content is released to the NWN community at large, but a great deal has been since the game was released. Examples of custom content include:

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  • Custom content
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  • Custom content includes all additions and alterations to the Neverwinter Nights game that have been created by people that want to improve or tailor the game to their liking. This is an inclusive term applied to almost anything made for the game that is not produced by BioWare. Not all custom content is released to the NWN community at large, but a great deal has been since the game was released. Examples of custom content include:
  • The Sims does not distinguish between custom content and Maxis content, but The Sims 2 and The Sims 3 do. In these games, custom content is marked with a "star", which is basically an asterisk. In The Sims 2, players who wish to use custom content must specifically enable it, and must re-enable it after adding a new expansion pack or stuff pack. For players with Nightlife or later, or any stuff pack, the dialog which allows this must be enabled in Game Options. Players who want to use custom buy mode and build mode objects must also go into Game Options and tell the game to show custom content in the catalogs. Players who want to use recolors of Maxis buy and build objects must use the Color Enabler Package from modthesims.info .
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  • The Sims does not distinguish between custom content and Maxis content, but The Sims 2 and The Sims 3 do. In these games, custom content is marked with a "star", which is basically an asterisk. In The Sims 2, players who wish to use custom content must specifically enable it, and must re-enable it after adding a new expansion pack or stuff pack. For players with Nightlife or later, or any stuff pack, the dialog which allows this must be enabled in Game Options. Players who want to use custom buy mode and build mode objects must also go into Game Options and tell the game to show custom content in the catalogs. Players who want to use recolors of Maxis buy and build objects must use the Color Enabler Package from modthesims.info . Installing custom content in The Sims 3 requires some instructions and framework. Read the instructions here to learn how to get custom content to work in the game.
  • Custom content includes all additions and alterations to the Neverwinter Nights game that have been created by people that want to improve or tailor the game to their liking. This is an inclusive term applied to almost anything made for the game that is not produced by BioWare. Not all custom content is released to the NWN community at large, but a great deal has been since the game was released. Examples of custom content include: * a simple new magical item (using the appearances and properties included in the normal Aurora Toolset), * a system for awarding experience points based on character classes (coded with NWScript), * a new creature model (so that module builders have more variety to work with), * new spells, * a modified .2da file that alters the size of PC wings, * modules that provide a short (or long) adventure for one or more players, and * GUI alterations (such as a loadscreen image or updater skin). When the custom content involves new artwork (basically anything that can be seen in the game), it needs to be packaged in a hak pak (or an override). While this approach applies to single-player, it is designed for multiplayer, in particular limited bandwidth connections. By packaging the (usually sizable) art assets separate from a module, players can download these assets when convenient, rather than downloading them upon trying to connect to a game (which would take no less time, but would then cut into playing time).
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