Mindread is a skill that can be used by human characters in Divinity II: Ego Draconis. Once trained in this skill, it is always in effect. Similarly to the Wisdom skill, Mindread can help you increase in levels quicker (in this case by keeping more experience under your belt per mindread). Keep in mind, however, that the experience rewarded per kill in Divinity II is dependent on both the character's level and the enemy's level. The higher your level, the lower your experience gain will be for killing any given enemy, and vice versa. Due to this mechanic, leveling quickly may not always be desirable, and experience-enhancing skills can be less useful than their raw bonuses suggest.
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - Mindread is a skill that can be used by human characters in Divinity II: Ego Draconis. Once trained in this skill, it is always in effect. Similarly to the Wisdom skill, Mindread can help you increase in levels quicker (in this case by keeping more experience under your belt per mindread). Keep in mind, however, that the experience rewarded per kill in Divinity II is dependent on both the character's level and the enemy's level. The higher your level, the lower your experience gain will be for killing any given enemy, and vice versa. Due to this mechanic, leveling quickly may not always be desirable, and experience-enhancing skills can be less useful than their raw bonuses suggest.
|
dcterms:subject
| |
abstract
| - Mindread is a skill that can be used by human characters in Divinity II: Ego Draconis. Once trained in this skill, it is always in effect. Similarly to the Wisdom skill, Mindread can help you increase in levels quicker (in this case by keeping more experience under your belt per mindread). Keep in mind, however, that the experience rewarded per kill in Divinity II is dependent on both the character's level and the enemy's level. The higher your level, the lower your experience gain will be for killing any given enemy, and vice versa. Due to this mechanic, leveling quickly may not always be desirable, and experience-enhancing skills can be less useful than their raw bonuses suggest.
|