About: Dwarven defender   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The path of the dwarven defender or dwarven hero is a highly trained and specialized fighter tradition that is available to the dwarven race. These individuals take pride from the noble history of their race and its constant vigilance against exterior threats such as giants or goblinoids, which they hope to match in spirit as well as form.

AttributesValues
rdfs:label
  • Dwarven defender
  • Dwarven Defender
rdfs:comment
  • The path of the dwarven defender or dwarven hero is a highly trained and specialized fighter tradition that is available to the dwarven race. These individuals take pride from the noble history of their race and its constant vigilance against exterior threats such as giants or goblinoids, which they hope to match in spirit as well as form.
  • Dwarven Defender is a prestige class in NWN2.
  • Hit Die: d12.
  • Hit die: d12 Proficiencies: simple and martial weapons, all armor, shields Skill points: 2 + int modifier Skills: concentration, craft armor, craft trap, craft weapon, discipline, heal, listen, lore, spot Unavailable feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization These general feats cannot be selected when taking a level of dwarven defender. Primary saving throw(s): fortitude, will
  • This class no longer requires DM permission.
  • Dwarven Defender is a crossbow in Dragon Age: Origins.
  • This item is a quest reward from File:Alliance 15.png [17] In Defense of the King's Landsω τ ϖ.
  • "The wrath of Hell can’t move me, but I can hammer you into place!"[MP:27] Prerequisite: Dwarf, fighter Defensive Action (11th level): Whenever you spend an action point to take an extra action, you gain a +2 bonus to your AC and Fortitude until the end of your next turn. Stalwart Defender (11th level): Whenever you are adjacent to at least one ally, you and adjacent allies gain a +1 bonus to AC, and all adjacent allies can reduce the distance they are moved by any pull, push, or slide by 1 square.
  • The defender is a sponsored champion of a dwarven cause, a dwarven aristocrat, a dwarven deity or the dwarven way of life. As the name might imply, this character is a skilled combatant trained in the arts of defense. A line of dwarven defenders is a far better defense than a 10-foot-thick wall of stone, and much more dangerous. - Hit Die: d12 - Proficiencies: Simple and Martial Weapons, Light, Medium and Heavy Armor Proficiency, Shields - Skill Points: 2 + Int Modifier. Alignment: Any lawful. Race: Dwarf Feats: Dodge, Toughness. Base Attack Bonus: +7 3: Defensive stance 2/day.
dcterms:subject
used-by
  • Dwarven fighters
supertitle
  • Weapon
Item ID
  • gen_im_wep_rng_cbw_dwv
BAB
  • High
Requires
  • 26(xsd:integer)
Critical Chance
  • 3.0
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Range
  • 50(xsd:integer)
Appearances
px
  • 250(xsd:integer)
Tier
  • 6(xsd:integer)
Name
Type
Value
  • 18000(xsd:integer)
Caption
  • A dwarven defender
Region
  • All
S
  • 6(xsd:integer)
armor penetration
  • 10(xsd:integer)
Icon
  • ico_crossbow.png
Description
  • The Dwarven Defender was once wielded by the Grey Warden Koral Bemot. It is said that Koral Bemot single-handedly defended the gates of Orzammar from invading darkspawn using this very crossbow, and the weapon still bears the scars of that legendary battle.
Material
  • Sylvanwood
Notes
  • This item is unobtainable by normal means, see Dwarven Defender for a workaround.
Damage
  • 12(xsd:integer)
C
  • 13(xsd:integer)
proficiencies
  • Weapons , armor , as well as shields
hit die
  • 12(xsd:integer)
high save
class skills
low save
skill pts
  • 2(xsd:integer)
abstract
  • The path of the dwarven defender or dwarven hero is a highly trained and specialized fighter tradition that is available to the dwarven race. These individuals take pride from the noble history of their race and its constant vigilance against exterior threats such as giants or goblinoids, which they hope to match in spirit as well as form.
  • Dwarven Defender is a prestige class in NWN2.
  • Hit Die: d12.
  • Hit die: d12 Proficiencies: simple and martial weapons, all armor, shields Skill points: 2 + int modifier Skills: concentration, craft armor, craft trap, craft weapon, discipline, heal, listen, lore, spot Unavailable feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization These general feats cannot be selected when taking a level of dwarven defender. Primary saving throw(s): fortitude, will
  • This class no longer requires DM permission.
  • Dwarven Defender is a crossbow in Dragon Age: Origins.
  • This item is a quest reward from File:Alliance 15.png [17] In Defense of the King's Landsω τ ϖ.
  • The defender is a sponsored champion of a dwarven cause, a dwarven aristocrat, a dwarven deity or the dwarven way of life. As the name might imply, this character is a skilled combatant trained in the arts of defense. A line of dwarven defenders is a far better defense than a 10-foot-thick wall of stone, and much more dangerous. - Hit Die: d12 - Proficiencies: Simple and Martial Weapons, Light, Medium and Heavy Armor Proficiency, Shields - Skill Points: 2 + Int Modifier. Alignment: Any lawful. Race: Dwarf Feats: Dodge, Toughness. Base Attack Bonus: +7 1: Defensive stance 1/day - Gain +2 Str, +4 Con, +2 on all saves, +4 dodge bonus on AC. 2: Defensive awareness - Dexterity bonus to AC even when flat-footed. 3: Defensive stance 2/day. 5: Defensive stance 3/day. Defensive awareness - The character can not be flanked anymore. 6: Damage reduction (3). 7: Defensive stance 4/day. 9: Defensive stance 5/day. 10: Damage reduction (6). Defensive awareness - The character gains a +1 saving throw bonus vs traps.
  • "The wrath of Hell can’t move me, but I can hammer you into place!"[MP:27] Prerequisite: Dwarf, fighter Defensive Action (11th level): Whenever you spend an action point to take an extra action, you gain a +2 bonus to your AC and Fortitude until the end of your next turn. Stalwart Defender (11th level): Whenever you are adjacent to at least one ally, you and adjacent allies gain a +1 bonus to AC, and all adjacent allies can reduce the distance they are moved by any pull, push, or slide by 1 square. Roots of the Earth (16th level): The Stand Your Ground racial trait can reduce the distance you are moved by 5 squares.
is reqfor of
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