Commander Veldaban will say that your arrest was for nothing but to talk with him, and asks you to replace the statue. Talk to Blasidar the Sculptor. He lives in the eastern side of Keldagrim, across the bridge, south of the kebab shop. He will make the statue if you can get him clothes, an axe and boots fit for a king. These three sections may be done in any order.
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| - Commander Veldaban will say that your arrest was for nothing but to talk with him, and asks you to replace the statue. Talk to Blasidar the Sculptor. He lives in the eastern side of Keldagrim, across the bridge, south of the kebab shop. He will make the statue if you can get him clothes, an axe and boots fit for a king. These three sections may be done in any order.
- Commander Veldaban will say that your arrest was for nothing but to talk with him, and asks you to replace the statue. Talk to Blasidar the sculptor. He lives in the eastern side of Keldagrim, across the bridge, south of the kebab shop/north of the bar. He will make the statue if you can get him clothes, an axe and boots fit for a king. These three sections may be done in any order.
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Length
| - Medium
- Long
- Medium to Long
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dcterms:subject
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Recommended
| - * Activated Port Sarim lodestone
* Activated Fremennik Province lodestone
There is a bank in Keldagrim, so you don't have to carry everything there. Once you're there, take the items out for use in the quest.
- Recommended:
*Use the normal spellbook as you will need to Telegrab an item later on.
*A house teleport if your house is in Rimmington and if you have no faster way to Mudskipper Point.
*A Camelot/Rellekka teleport
*Access to fairy rings
*Some stamina potions
*A ring of wealth/amulet of glory/Varrock teleport
* 5-10 of each following ore to save loads of time: Clay, Copper ore, Tin ore, Iron ore, Coal, Silver ore, and Gold ore. .
* 5-10 of each following bar also saves loads of time: Bronze bar, Iron bar, Silver bar, Gold bar, and Steel bar
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Rewards
| - *
*
*
*
*
*
* The ability to use the mine cart system
* The ability to work for the company the player has chosen by completing tasks similar to the ones in the quest
* The ability to teleport to Keldagrim with a luck of the dwarves or a Hazelmere's signet ring
* The ability to use members-only gravestones, which last longer than the free-to-play gravestones
- * Mining experience
* Smithing experience
* Crafting experience
* Magic experience
* Thieving experience
* Firemaking experience
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filename
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Difficulty
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Align
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DESC
| - An un-unlockable music track that plays during the meeting
- An unlisted music track that plays during the meeting
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Members
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Items
| - * About 10,000 coins
* Any log that you can set fire to
* 1 coal
* 1 iron bar
* Runes to cast Telekinetic Grab
* 3 cut sapphires
* 1 Redberry pie
* Ores and bars from clay to mithril, which can be bought when the quest requires it
- *~2,500 coins
*Logs
*A tinderbox
*Coal
*An iron bar
*A law and air rune
*3 Cut sapphires or purchased from the gem stall in Keldagrim)
*A redberry pie
*Various ores and bars
- * About 3,000 coins
* Any log that you can set fire to
* 1 coal
* 1 iron bar
* Runes to cast Telekinetic Grab
* 3 sapphires
* 1 Redberry pie
* A bunch of ores and bars from clay to mithril. These can be bought when the quest requires it from the Grand Exchange.
* Ores you may need - Clay, Copper, Tin, Iron, Coal, Silver, Gold, Mithril
* Bars you may need - Bronze, Iron, Steel, Silver, Gold, Mithril
Recommended:
* Activated Port Sarim lodestone
* Activated Fremennik Province lodestone
Note: There is a bank in Keldagrim, so you don't have to carry everything there. Once you're there, take the items out for use in the quest.
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Update
| - Keldagrim - The Dwarven City
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Title
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Music
| - * Land of the Dwarves
* Tale of Keldagrim
* Time to Mine
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Icon
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Start
| - The Keldagrim mines east of Rellekka and north-west of the mountain camp. Follow the dwarven statues to the underground river.
- The Keldagrim mines east of Rellekka and north of the Mountain Camp. Follow the dwarven statues to the underground river.
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Description
| - Five hundred years have passed since the rule of King Alvis, saviour of Keldagrim and victim of his own inventions.
He founded the Consortium: the gathering of Mining companies that were to serve the monarchy. But, eventually, the monarchy came to serve the Consortium.
By the time of his death, the monarchy was all but abolished. Now the Kings in Keldagrim are but a distant memory... with only the statue of King Alvis to remind the people of the old days, the dark days.
So begins the Rise of the Red Axe, the new multi-part storyline centered around the dwarves and their capital of Keldagrim. The first quest, The Giant Dwarf, introduces the city and the powerful business Consortium that rules the dwarven realm. Discover weird goings-on, narrowly escape from falling chunks of rock, ride around in minecarts and... make sure you don't bump into the wrong person on the way to the city!
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