rdfs:comment
| - Up to five can be bought at a time. Once a ship has been purchased, they can be fitted with guns, sails, etc. A deep hull can hold more supplies and goods, but they are unable to move on shallow waters during battle. A shallow hull, on the other hand, sacrifices cargo load for maneuverability, making them perfect for mobilizing against other ships. Hulls also come in different materials that provide additional durability.
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abstract
| - Up to five can be bought at a time. Once a ship has been purchased, they can be fitted with guns, sails, etc. A deep hull can hold more supplies and goods, but they are unable to move on shallow waters during battle. A shallow hull, on the other hand, sacrifices cargo load for maneuverability, making them perfect for mobilizing against other ships. Hulls also come in different materials that provide additional durability. Larger models become available as the port's industrial level rises, though some shipyards require constant investing to reach their full potential. While bigger ships are more effective for long-term voyages and naval warfare, they are considerably difficult to steer and often require navigators with plenty of sailing experience.
* Cargo - The amount of goods a ship can load on board.
* Crew - The amount of crewmen a ship can carry. Decreases when supplies run out, the player flees from battle, or the ration rate is minimized.
* Capacity - The total amount of cargo space and bunks in a ship.
* Arms - The type and amount of guns fitted on a ship. Only one type of gun be used at a time.
* Durability - The defensive power of a ship. Also used to measure flotation between different types of hulls.
* Price - The total price of a ship. Used vessels are inexpensive compared to newer ones.
* Industry - The amount of industry points required for a shipyard to sell better models.
* Masts - Used for supporting sails, they help increase a ship's speed power while reducing its handling. Has a greater effect when more masts are included.
* Sails - Used for providing a ship with propulsion, they help increase speed power or handling. Comes in two types.
* 3-Point Sails - These triangular sails are effective against strong headwinds. Recommended for warships.
* 4-Point Sails - Square-shaped sails that propel ships faster than 3-point sails. Useful when venturing across deeper waters.
* Power - The sailing speed of a ship.
* Handling - The ship's ability to withstand head winds.
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