About: MSX   Sponge Permalink

An Entity of Type : dbkwik:resource/Kr3Gupdl-89ua-xqCZJBLQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Before the appearance and great success of the Nintendo Famicom, MSX was the platform for which major Japanese game studios, such as Konami and Hudson Soft, produced their titles. The Metal Gear and Castlevania series were originally written for MSX hardware. In 2006, Nintendo of Japan posted on its Virtual Console webpage that MSX games will be available for Wii Virtual Console.

AttributesValues
rdf:type
rdfs:label
  • MSX
  • MSX
  • MSX
rdfs:comment
  • Before the appearance and great success of the Nintendo Famicom, MSX was the platform for which major Japanese game studios, such as Konami and Hudson Soft, produced their titles. The Metal Gear and Castlevania series were originally written for MSX hardware. In 2006, Nintendo of Japan posted on its Virtual Console webpage that MSX games will be available for Wii Virtual Console.
  • George McFly had an MSX clone called the Nemotech MPX 125 in an alternate timeline in 1986. Marty noted that the McFly family didn't own a computer in the original timeline.
  • Została wymyślona przez Kazuhiko Nishiego, ówczesnego wiceprezesa japońskiej filii Microsoftu oraz dyrektora ASCII Corporation. Mówi się, że projekt ten był prowadzony przez Microsoft w celu stworzenia ujednoliconych standardów dla producentów podzespołów komputerowych. Przed pojawieniem się konsoli Famicom, była ona główną platformą, pod którą największe japońskie firmy, zajmujące się produkcją gier, takie jak Konami i Hudson Soft, tworzyli swoje programy.
  • MSX fue una arquitectura de microordenador de 8 bits que tuvo cierto éxito en Europa (España y Países Bajos sobre todo), Brasil, Japón y especialmente en Rusia a finales de los años 1980 (fue presentado en 1983). En Estados Unidos prácticamente fue una desconocida. El sistema MSX fue un intento por parte de la incipiente industria de la microinformática de unir bajo un mismo estándar varios fabricantes, la mayoría japoneses.
  • The MSX standard was developed in the early 1980s by ASCII and Microsoft Japan, with the goal of allowing different companies to make mutually compatible computers. Hence the acronym, "Machines with Software eXchangeability". That was still a bit of a crazy idea back then, but it worked: although it remained pretty much unknown in the USA, it had a huge following in Japan, South Korea, Brazil, Argentina, Soviet Union, and parts of Europe and the Middle-East. Not only it was a fine all-purpose home computer, it was a really damn good game machine.
  • The MSX was a home hobbyist computing platform developed in Japan and prevalent between 1983 and 1995. Conceived by Kazuhiko Nishi, VP of Microsoft Japan and Director of ASCII Corporation during this period, the MSX sought to establish a unified design standard among computer hardware manufacturers in the region. Though successful in Japan and other parts of the world, the MSX platform never reached the United States as a result of the country's chaotic PC market.
  • MSX was the name of a standardized home computer architecture, first announced by Microsoft in June 16, 1983, conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation. It is said that Microsoft led the project as an attempt to create unified standards among hardware makers. Despite Microsoft's involvement, the MSX-based machines were seldom seen in the United States, but were popular mostly in Japan, the Middle East, Brazil, the Soviet Union, the Netherlands,[citation needed]
sameAs
dcterms:subject
dbkwik:backtothefu...iPageUsesTemplate
dbkwik:dragonquest...iPageUsesTemplate
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
dbkwik:nintendo/pr...iPageUsesTemplate
dbkwik:pl.finalfan...iPageUsesTemplate
dbkwik:ultimatepop...iPageUsesTemplate
Memory
  • 16(xsd:integer)
Formats
  • 3(xsd:double)
  • Compact Cassette tape
  • Proprietary cartridge
Logo
OS
Name
  • MSX
Type
Caption
  • Sony MSX, Model HitBit-10-P
Processor
dbkwik:vsrecommend...iPageUsesTemplate
Photo
Manufacturer
  • National, Sony, Pioneer, Panasonic, Samsung, Sharp, Philips, Canon, Yamaha, Toshiba, Mitsubishi, Hitachi and Casio
Class
  • D
Distributor
  • Microsoft
  • ASCII Corp.
  • Various hardware makers
Released
  • 1983(xsd:integer)
Discontinued
  • 1995(xsd:integer)
RelDate
  • June 1983
Variants
  • MSX
  • MSX turbo/R
  • MSX2/2+
firstrelease
  • 1989(xsd:integer)
  • Final Fantasy
abstract
  • The MSX was a home hobbyist computing platform developed in Japan and prevalent between 1983 and 1995. Conceived by Kazuhiko Nishi, VP of Microsoft Japan and Director of ASCII Corporation during this period, the MSX sought to establish a unified design standard among computer hardware manufacturers in the region. Though successful in Japan and other parts of the world, the MSX platform never reached the United States as a result of the country's chaotic PC market. Before the Famicom rose to prominence, the MSX was the platform of choice for some Japanese game developers, Konami and Hudson among them.
  • Before the appearance and great success of the Nintendo Famicom, MSX was the platform for which major Japanese game studios, such as Konami and Hudson Soft, produced their titles. The Metal Gear and Castlevania series were originally written for MSX hardware. In 2006, Nintendo of Japan posted on its Virtual Console webpage that MSX games will be available for Wii Virtual Console.
  • George McFly had an MSX clone called the Nemotech MPX 125 in an alternate timeline in 1986. Marty noted that the McFly family didn't own a computer in the original timeline.
  • The MSX standard was developed in the early 1980s by ASCII and Microsoft Japan, with the goal of allowing different companies to make mutually compatible computers. Hence the acronym, "Machines with Software eXchangeability". That was still a bit of a crazy idea back then, but it worked: although it remained pretty much unknown in the USA, it had a huge following in Japan, South Korea, Brazil, Argentina, Soviet Union, and parts of Europe and the Middle-East. Not only it was a fine all-purpose home computer, it was a really damn good game machine. Note: this list is only for games compatible with the first generation MSX machines. MSX2 games must go on their own page. Many games have slightly different MSX and MSX2 versions; in such cases, the MSX2 version is usually superior, so add them only to the MSX2 page.
  • MSX was the name of a standardized home computer architecture, first announced by Microsoft in June 16, 1983, conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation. It is said that Microsoft led the project as an attempt to create unified standards among hardware makers. Despite Microsoft's involvement, the MSX-based machines were seldom seen in the United States, but were popular mostly in Japan, the Middle East, Brazil, the Soviet Union, the Netherlands,[citation needed] Spain, and to a lesser extent, several other European countries. It is difficult to estimate how many MSX computers were sold worldwide, but eventually 5 million MSX-based units were sold in Japan alone. Before the appearance and great success of Nintendo's Family Computer, MSX was the platform for which major Japanese game studios, such as Konami and Hudson Soft, produced software titles. The Metal Gear series, for example, was originally written for MSX hardware.
  • Została wymyślona przez Kazuhiko Nishiego, ówczesnego wiceprezesa japońskiej filii Microsoftu oraz dyrektora ASCII Corporation. Mówi się, że projekt ten był prowadzony przez Microsoft w celu stworzenia ujednoliconych standardów dla producentów podzespołów komputerowych. Przed pojawieniem się konsoli Famicom, była ona główną platformą, pod którą największe japońskie firmy, zajmujące się produkcją gier, takie jak Konami i Hudson Soft, tworzyli swoje programy.
  • MSX fue una arquitectura de microordenador de 8 bits que tuvo cierto éxito en Europa (España y Países Bajos sobre todo), Brasil, Japón y especialmente en Rusia a finales de los años 1980 (fue presentado en 1983). En Estados Unidos prácticamente fue una desconocida. El sistema MSX fue un intento por parte de la incipiente industria de la microinformática de unir bajo un mismo estándar varios fabricantes, la mayoría japoneses.
is Platforms of
is Platform of
is Series of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software