All creatures you hit in melee until the end of your turn have their movement speed halved until the beginning of your next turn. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers -> Eternal Glacier
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
Summary |
|
dcterms:subject | |
author name |
|
prereq |
|
LVL |
|
dur |
|
dbkwik:dungeons/pr...iPageUsesTemplate | |
Range |
|
date created |
|
Status |
|
Discipline |
|
Name |
|
Type |
|
Initiation |
|
Balance |
|
tsea |
|
Subj |
|
abstract |
|