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| - Our heroes are in the desert without food or water for some reason. Maybe the Big Bad has stolen their supplies. Maybe their car needed repair, and they had to abandon the water for some reason. Or maybe the water is just spent. Anyway, our heroes have been walking for days without drinking a single drop. They faint and the screen turns to black. This is the end of our heroes, right? Wrong: It turns out that our heroes were rescued by a traveling caravan and are now safe again. This happens often enough that one may wonder whether dying people are a magnet for bedouins. Of course, a Doylist will point to the Anthropic Principle as an explanation. If not in a desert, substitute: friendly Noble Savage natives on the American plains or in the jungle, Sherpas or Buddhist monks in the mountains, Aborigines in Australia, Inuit or Aleuts in the frozen north, or Bushmen in South Africa. In Speculative Fiction, any Fantasy Counterpart Culture for the above can fill in. Any of these groups may try to teach the hero something as he recovers. For shipwrecked people in the ocean, native fishermen or dolphins might pitch in. When the bedouins or other firstcomers are actually just there to rob our heroes blind, they're Salvage Pirates. Note that actual aloof, practical, eccentric but ultimately noble bedouins in modern settings have been supplanted in pop culture and the minds of the audience by Kalashnikov-waving insurgents or Mujahadeen, for however accurate or inaccurate that might be. Also, notice that this trope has its roots on real life: the Bedouin and the Pashtun tribes have a strict code of honor, which says a tribe must always rescue anyone who got lost in the desert, no matter if he's a friend, a stranger, or an enemy. (Although in regions such as North Africa, this only became common after government officials realized the Bedouin practice of taking shipwrecked sailors as slaves was killing their chances of western trade) Examples:
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