About: Knee-Deep in the Dead   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Designed mainly by John Romero (every level but the final map is exclusively by him, except E1M4 which was started by Tom Hall), the levels have a unique graphical style characterized by extensive use of STAR textures, large amounts of highly saturated brown and green in general, and a misty, mountainous skyline. John Romero did not make any other maps in the original Doom, but authored two maps in Thy Flesh Consumed, the only author who contributed to both Thy Flesh Consumed as well as one of the original three episodes.

AttributesValues
rdfs:label
  • Knee-Deep in the Dead
rdfs:comment
  • Designed mainly by John Romero (every level but the final map is exclusively by him, except E1M4 which was started by Tom Hall), the levels have a unique graphical style characterized by extensive use of STAR textures, large amounts of highly saturated brown and green in general, and a misty, mountainous skyline. John Romero did not make any other maps in the original Doom, but authored two maps in Thy Flesh Consumed, the only author who contributed to both Thy Flesh Consumed as well as one of the original three episodes.
dcterms:subject
dbkwik:doom/proper...iPageUsesTemplate
Title
  • Doom shareware version for DOS
  • Doom shareware version for Windows 95
ID
  • 7043(xsd:integer)
  • 7053(xsd:integer)
abstract
  • Designed mainly by John Romero (every level but the final map is exclusively by him, except E1M4 which was started by Tom Hall), the levels have a unique graphical style characterized by extensive use of STAR textures, large amounts of highly saturated brown and green in general, and a misty, mountainous skyline. John Romero did not make any other maps in the original Doom, but authored two maps in Thy Flesh Consumed, the only author who contributed to both Thy Flesh Consumed as well as one of the original three episodes. Because of Episode 1's singular inclusion in the Doom shareware version, the Episode 1 style levels have become one of the most popular and easily recognizable Doom design themes. Fan-made levels utilizing exclusively Episode 1 textures, and often emulating Episode 1's play style, are commonly referred to as techbase levels.
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