About: Liberiam Battles   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Liberiam Battles is an official skirmish map from Forged Alliance. It is symmetrical in all four quarters, and is oriented for major sea, air, and hovering land unit battles. Glittering crystals pepper the land spaces, which are reclaimable and provide an aesthetic element to the map as well as additional Mass. Seraphim and Aeon units are the best to use on this map, since many of their land units hover and can cross the lake in the center of the map.

AttributesValues
rdfs:label
  • Liberiam Battles
rdfs:comment
  • Liberiam Battles is an official skirmish map from Forged Alliance. It is symmetrical in all four quarters, and is oriented for major sea, air, and hovering land unit battles. Glittering crystals pepper the land spaces, which are reclaimable and provide an aesthetic element to the map as well as additional Mass. Seraphim and Aeon units are the best to use on this map, since many of their land units hover and can cross the lake in the center of the map.
Version
  • 3(xsd:integer)
dbkwik:supcom/prop...iPageUsesTemplate
Name
  • Liberiam Battles
Type
  • skirmish
MapCode
  • X1MP_009
MaxPlayers
  • 8(xsd:integer)
Description
  • When the Seraphim first arrived, they were uncertain this galaxy's resources would be sufficient to power their war machines, so they seeded this planet with rare Liberiam crystals. However, Order scientists eventually convinced the Seraphim that local Mass resources would be able to handle all of their resource demands.
Source
  • Forged Alliance official
Size
  • 20(xsd:integer)
abstract
  • Liberiam Battles is an official skirmish map from Forged Alliance. It is symmetrical in all four quarters, and is oriented for major sea, air, and hovering land unit battles. Glittering crystals pepper the land spaces, which are reclaimable and provide an aesthetic element to the map as well as additional Mass. Seraphim and Aeon units are the best to use on this map, since many of their land units hover and can cross the lake in the center of the map. Despite hovering land units being able to cross the water eaily, sending masses of land units across the map is generally a bad strategy, as the map is so large. Nuclear missiles, air superiority fighters, and artillery are preferable to use and generally the best units to build when playing on this large map.
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