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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In Neverwinter Nights players can use quickchat to quickly communicate with other players and their associates (henchmen, familiars, and animal companions). Quickchat options followed with an asterisk {*} are commands that associates will respond to. Players can active quickchat by pressing the quickchat key to activate the system and then the two or three key code to play the quickchat line. Each voice set has personalized dialogue for each option, so different characters will say different lines for the same choice. The default hotkeys for the system are laid out as follows:

AttributesValues
rdfs:label
  • Quickchat
rdfs:comment
  • In Neverwinter Nights players can use quickchat to quickly communicate with other players and their associates (henchmen, familiars, and animal companions). Quickchat options followed with an asterisk {*} are commands that associates will respond to. Players can active quickchat by pressing the quickchat key to activate the system and then the two or three key code to play the quickchat line. Each voice set has personalized dialogue for each option, so different characters will say different lines for the same choice. The default hotkeys for the system are laid out as follows:
dcterms:subject
abstract
  • In Neverwinter Nights players can use quickchat to quickly communicate with other players and their associates (henchmen, familiars, and animal companions). Quickchat options followed with an asterisk {*} are commands that associates will respond to. Players can active quickchat by pressing the quickchat key to activate the system and then the two or three key code to play the quickchat line. Each voice set has personalized dialogue for each option, so different characters will say different lines for the same choice. The default hotkeys for the system are laid out as follows:
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