Find the three missing NPC's.
* You start at (I-7).
* Each of the 5 rooms marked in blue on the map contains:
* A hunched-over figure that is either one of the 3 NPCs that you need to rescue or a Fomor. (The hunched over figures do not show names, wear black cloaks and are somewhat hard to see)
* 3 Cursed Chigoes.
* True seeing Fomors wandering in the tunnels, but are completely avoidable.
* The roaming fomors move according to which rooms are the NPCs. If a fomor is in the way of North room, likely the NPC is in Center and vice-versa.
* It is easy to have one person run by a fomor and kite until hate is lost. Just make sure you do not run into another fomor or a dead end and the fomor will never catch you. If you are in melee range before you try to run away, y
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| - Find the three missing NPC's.
* You start at (I-7).
* Each of the 5 rooms marked in blue on the map contains:
* A hunched-over figure that is either one of the 3 NPCs that you need to rescue or a Fomor. (The hunched over figures do not show names, wear black cloaks and are somewhat hard to see)
* 3 Cursed Chigoes.
* True seeing Fomors wandering in the tunnels, but are completely avoidable.
* The roaming fomors move according to which rooms are the NPCs. If a fomor is in the way of North room, likely the NPC is in Center and vice-versa.
* It is easy to have one person run by a fomor and kite until hate is lost. Just make sure you do not run into another fomor or a dead end and the fomor will never catch you. If you are in melee range before you try to run away, y
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Orders
| - A squad sent in to search for the Seagull Phratrie hideout has failed to report. Find any survivors, especially one Private Ryaaf, a relative of the Galeserpent General.
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Recruitment
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Name
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Area
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NPC
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Objective
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staging point
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Time Limit
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abstract
| - Find the three missing NPC's.
* You start at (I-7).
* Each of the 5 rooms marked in blue on the map contains:
* A hunched-over figure that is either one of the 3 NPCs that you need to rescue or a Fomor. (The hunched over figures do not show names, wear black cloaks and are somewhat hard to see)
* 3 Cursed Chigoes.
* True seeing Fomors wandering in the tunnels, but are completely avoidable.
* The roaming fomors move according to which rooms are the NPCs. If a fomor is in the way of North room, likely the NPC is in Center and vice-versa.
* It is easy to have one person run by a fomor and kite until hate is lost. Just make sure you do not run into another fomor or a dead end and the fomor will never catch you. If you are in melee range before you try to run away, you will not be able to outrun them.
* A WHM with no +movement gear can lose aggro on all types of fomor just by running. I have personally had 4 chasing me at once as WHM/BLM and lost aggro successfully.
* A SMN or /SMN can use a pet to attack any fomor in the way and run away.
* Bind or Gravity assisted kiting works well.
* Note: a 75 MNK ran for 5 mins and did not lose aggro or gain any ground on the fomor.
* Enter one of the five rooms and approach the hunched-over figure. It will turn into a fomor or an NPC.
* If you mistakenly pick a fomor instead of a NPC you can outrun them just as the other fomor.
* Be careful when they deaggro; a fake NPC does not run back but instead hunches-over once again and slides back to its room on its knees. They can be very hard to see depending on the lighting in the area and your monitor/TV.
* You will need to deal with the chigoes in the room. Note that they can move close enough to the entrance to agro those just beyond the door.
* A popular strategy for this is to have a SAM or /SAM capable of using a magical AoE weapon skill (Cyclone or Earth Crusher only). Since a magical AoE weapon skill is guaranteed to hit all chigoes in range, it will kill them instantly. Using a SAM or /SAM frees you from meleeing for TP. Be sure to confirm that the SAM or /SAM has an appropriate main/support job and skill level to use these weapon skills before entering!
* Other AoE weaponskills (Circle Blade, Spinning Attack, etc) can be used for this purpose, however there is a chance for a non-magical weaponskill to miss.
* Abilities such as Shield Bash, being offensive, works well here. But be careful that Barrage (RNG) or Elemental Shots (COR) for examples, doesn't work.
* Occasionally the chigoe can be carefully avoided without agro. This rare positioning should not be relied upon, however.
* There are exactly 5 possible patterns of NPC positions. If you visit the North and West, or East and Center rooms first you are guaranteed to encounter no more than one fake prisoner.
* Additionally, the direction in which the hunched-over figures are facing in each room is different; depending on whether they are NPCs or Fomors.
* The only exception to this is the East room, in which both NPC and Fomor will face Eastwards regardless. Be sure to confirm the NPCs facing before approaching!
* Check either North or Center hunched-over figures first. DON'T check East first!
* When you have found all three NPCs the Rune of Release appears at (I-7).
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