About: Ninja - Ro(16),M(1),IB(5),Asn(8)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

To claim the title of being a Ninja is not an easy one. In popular culture, Ninja have assumed an almost invincible status, using nothing more than reflexes to evade attacks and precision attacks that can quickly bring down even the mightiest foes. DnD has this element called "balance" that prevents you from rolling up an all powerful Ninja. The build I detail below is a poor approximation to whatever you may have conceived a Ninja to be (in no small part because everyone conceives Ninja to be something a bit different).

AttributesValues
rdfs:label
  • Ninja - Ro(16),M(1),IB(5),Asn(8)
rdfs:comment
  • To claim the title of being a Ninja is not an easy one. In popular culture, Ninja have assumed an almost invincible status, using nothing more than reflexes to evade attacks and precision attacks that can quickly bring down even the mightiest foes. DnD has this element called "balance" that prevents you from rolling up an all powerful Ninja. The build I detail below is a poor approximation to whatever you may have conceived a Ninja to be (in no small part because everyone conceives Ninja to be something a bit different).
dcterms:subject
attrib
  • +1 Dex
bonusfeat
  • Uncanny dodge
  • Improved uncanny dodge
  • Evasion
  • 172800.0
  • 259200.0
  • 432000.0
  • 86400.0
  • 345600.0
  • 604800.0
  • 691200.0
  • 518400.0
  • Feint Mastery, Bleeding Wound 6/rd
  • Poison Resistance I
  • Poison Resistance II
  • Poison Resistance III
  • Poison Resistance IV, Hide in Plain Sight
  • Trap sense +2
  • Trap sense +4
  • Unfettered Defense, Bleeding Wound 2/rd
  • AC bonus, Flurry of blows, Improved unarmed strike, Stunning fist
dbkwik:nwn2/proper...iPageUsesTemplate
Feat
Class
  • Monk 1
  • Assassin 1
  • Assassin 2
  • Assassin 3
  • Assassin 4
  • Assassin 5
  • Assassin 6
  • Assassin 7
  • Assassin 8
  • Invisible blade 1
  • Invisible blade 2
  • Invisible blade 3
  • Invisible blade 4
  • Invisible blade 5
  • Rogue 1
  • Rogue 10
  • Rogue 11
  • Rogue 12
  • Rogue 13
  • Rogue 14
  • Rogue 15
  • Rogue 16
  • Rogue 2
  • Rogue 3
  • Rogue 4
  • Rogue 5
  • Rogue 6
  • Rogue 7
  • Rogue 8
  • Rogue 9
abstract
  • To claim the title of being a Ninja is not an easy one. In popular culture, Ninja have assumed an almost invincible status, using nothing more than reflexes to evade attacks and precision attacks that can quickly bring down even the mightiest foes. DnD has this element called "balance" that prevents you from rolling up an all powerful Ninja. The build I detail below is a poor approximation to whatever you may have conceived a Ninja to be (in no small part because everyone conceives Ninja to be something a bit different). The Ninja in this write up uses Stealth and Guile to outwit and strike her opponents at vulnerable spots (i.e. sneak attack), while using a combination of reflexes, insight and wisdom to achieve high Dodge AC. * 12d6 + 6 bleeding damage Death Attack * Maxed Hide and Move with HiPS * Maxed Bluff and Feint Mastery. Bluff may be used in Campaigns as well. * Reasonably Good AC (Especially with Epic Gear) AND Epic Dodge, Str Fighters will have a very hard time hurting you. * High Reflex Save and improved evasion * High AC tends to be high Magic Reliant. It performs comparatively badly on low magic settings. * A lot of your AC is also lost if you are caught flat-footed, which can be achieved if your enemies use either by Feint or HiPS. * This is fundamantally a Rogue. If Rogues are fundamentally not viable in a particular setting for whatever reason, neither will this. * Medium BAB- without denying your opponent his dex bonus (via feinting or hiding) you have a much lower chance of actually hitting high AC targets. * No Able Learner: Have to Alternate between Assassin/Rogue and Invisiblade, creating "Last Level Syndrome", wherein you can only gain HiPS on the very last level. * No Combat Insight-relies almost entirely on enchantment or sneak attack for damage * Crappy Fort and Will Save, and no Slippery Mind (Going with Deep Gnome for spell resistance will help with this)
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