Enhanced Senses sometimes called "Superhuman Senses", Enhanced Senses covers the ability to perceive the world in greater detail than the five sense the average human possesses. This includes augmented or superior versions of sight, hearing, smell, touch, and taste as well as "extra" senses.
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rdfs:label
| - Enhanced Senses
- Enhanced senses
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rdfs:comment
| - Enhanced Senses sometimes called "Superhuman Senses", Enhanced Senses covers the ability to perceive the world in greater detail than the five sense the average human possesses. This includes augmented or superior versions of sight, hearing, smell, touch, and taste as well as "extra" senses.
- Wizards can possibly obtain this ability through a spell.
- Enhanced senses are when a user has physical senses such as sight, smell, hearing, and touch far above what is normal for the user's species. Compared to humans, many other animals such as dogs (smell), bats (hearing), and birds (sight) would have super senses. There are more than five senses available to human beings, but beyond the five classical ones (sight, hearing, smell, taste and sound), the remaining are mostly internal senses, such as the sense of being aware of the position of your body parts, like legs or fingers.
- Enhanced Senses is a power that allows a character the ability to use any or all of their five senses to a superhuman degree. Many characters however, only possess one such an ability at a time.
- Enhanced Senses is the ability to possess one or more senses that are amplified beyond their regular function. This can be applied to all five senses; taste, hearing, smell, sight and touch. This power may be in constant effect or activated as desired.
- Usage: !detect Usable by those with the ENHANCED_SENSES ability. Detect allows you to "reveal" a single target that is either CLOAKED (cloak ability) or SNEAKING (sneak ability). If you succeed in revealing a target they will be penalized by having their defense level set to OFF-GUARD. Use of e-senses in combat consumes the player's turn for that combat round.
- The power to possess extremely accurate senses. Sub-power of Enhanced Condition and Sense Manipulation.
- This ability improves the five senses in all characters who have it. It includes more detailed sight and a greater ability to see in poor lighting, hearing noises at lower frequencies and at a wider range of pitch, tasting and smelling at lower concentrations, and sensing more detail through touch. However, each individual sense is not as improved as in cases where only that sense is improved, e.g. enhanced hearing would give better hearing. It is a passive ability, and cannot be repressed or controlled. It gives the individual much more precise and advanced senses, but therefore also makes him or her more susceptible to being incapacitated by loud noises and bright lights.
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Alignment
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Summary
| - Reveal hidden targets, hear mutters.
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dcterms:subject
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Row 1 info
| - Have extremely accurate senses.
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Row 1 title
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ability to
| - have greater senses than usual
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Category
| - Physical
- Supportive power
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Box Title
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Characters
| - Tyler Cunningham
Elle Bishop World 2
Rhia Petrelli
Abbie Gray
Noah Gray
Robert Max
Sylar World 8
Peter Petrelli World 2
Peter Petrelli World 8
Unnamed Villain
Ishi Akiyama
Eliora Benedict
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Status
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Name
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Rare
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Caption
| - Spider-Man's senses have been enhanced to the point that he's dependent on special lenses in his suit to filter them.
- Sylar watches and listens in from a distance
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Cost
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User
| - Werewolf,Vampire, Angels and spellcasters such as Wizards, elves and fairies
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Effects
| - Have one or several of the fives senses enhanced
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trigger
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Effect
| - increases the basic senses to superhuman levels
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abstract
| - Enhanced Senses sometimes called "Superhuman Senses", Enhanced Senses covers the ability to perceive the world in greater detail than the five sense the average human possesses. This includes augmented or superior versions of sight, hearing, smell, touch, and taste as well as "extra" senses.
- Wizards can possibly obtain this ability through a spell.
- Enhanced senses are when a user has physical senses such as sight, smell, hearing, and touch far above what is normal for the user's species. Compared to humans, many other animals such as dogs (smell), bats (hearing), and birds (sight) would have super senses. There are more than five senses available to human beings, but beyond the five classical ones (sight, hearing, smell, taste and sound), the remaining are mostly internal senses, such as the sense of being aware of the position of your body parts, like legs or fingers.
- Enhanced Senses is a power that allows a character the ability to use any or all of their five senses to a superhuman degree. Many characters however, only possess one such an ability at a time.
- Enhanced Senses is the ability to possess one or more senses that are amplified beyond their regular function. This can be applied to all five senses; taste, hearing, smell, sight and touch. This power may be in constant effect or activated as desired.
- Usage: !detect Usable by those with the ENHANCED_SENSES ability. Detect allows you to "reveal" a single target that is either CLOAKED (cloak ability) or SNEAKING (sneak ability). If you succeed in revealing a target they will be penalized by having their defense level set to OFF-GUARD. Use of e-senses in combat consumes the player's turn for that combat round.
- The power to possess extremely accurate senses. Sub-power of Enhanced Condition and Sense Manipulation.
- This ability improves the five senses in all characters who have it. It includes more detailed sight and a greater ability to see in poor lighting, hearing noises at lower frequencies and at a wider range of pitch, tasting and smelling at lower concentrations, and sensing more detail through touch. However, each individual sense is not as improved as in cases where only that sense is improved, e.g. enhanced hearing would give better hearing. It is a passive ability, and cannot be repressed or controlled. It gives the individual much more precise and advanced senses, but therefore also makes him or her more susceptible to being incapacitated by loud noises and bright lights.
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