About: Arthur/UMvC3   Sponge Permalink

An Entity of Type : dbkwik:resource/IjE9LQCC2JY1MpVDltWdOw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

"Give me strength!" —Arthur using Golden Armor Arthur is a keepaway character, being notable for his projectile arsenal. Arthur is a really slow moving character, his forward walk is animation of his stage movement in Ghosts and Goblins, having the steps performed no relation with the actual distance covered. Also, he lacks of dashing moves of any kind. His jump follows the same pattern, with a slow raising and landing speed. Worth of mention is the fact that Arthur has access to a double jump feature, in which he reaches a superior height than most character's same maneuver. This movement attributes make him difficult to take a close offensive strategy, but enables a excellent projectile-based fighting style, giving the player time to fire several attacks in the way up and down of the jum

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rdfs:label
  • Arthur/UMvC3
rdfs:comment
  • "Give me strength!" —Arthur using Golden Armor Arthur is a keepaway character, being notable for his projectile arsenal. Arthur is a really slow moving character, his forward walk is animation of his stage movement in Ghosts and Goblins, having the steps performed no relation with the actual distance covered. Also, he lacks of dashing moves of any kind. His jump follows the same pattern, with a slow raising and landing speed. Worth of mention is the fact that Arthur has access to a double jump feature, in which he reaches a superior height than most character's same maneuver. This movement attributes make him difficult to take a close offensive strategy, but enables a excellent projectile-based fighting style, giving the player time to fire several attacks in the way up and down of the jum
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Box Title
  • Arthur
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  • 28(xsd:integer)
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dbkwik:marvelvscap...iPageUsesTemplate
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dbkwik:ontology/abstract
  • "Give me strength!" —Arthur using Golden Armor Arthur is a keepaway character, being notable for his projectile arsenal. Arthur is a really slow moving character, his forward walk is animation of his stage movement in Ghosts and Goblins, having the steps performed no relation with the actual distance covered. Also, he lacks of dashing moves of any kind. His jump follows the same pattern, with a slow raising and landing speed. Worth of mention is the fact that Arthur has access to a double jump feature, in which he reaches a superior height than most character's same maneuver. This movement attributes make him difficult to take a close offensive strategy, but enables a excellent projectile-based fighting style, giving the player time to fire several attacks in the way up and down of the jump, and easily catch opponents in the air if they try to close the distance in this way. Arthur has a move list mainly constituted by a set of primary basic projectiles that can be rapid fired, a set of alternate basic projeciles with mixed properties, and some close range attacks that support the keepaway in a emergency (e.g. Shield Deflect counters physical attacks and creates a opening for a combo or to push opponent and recover terrain). Arthur's Hyper Combos follow the same pattern as the basic repertoire, having a fast barrage of projectiles that allow movement while performed called Goddess' Bracelet, an armor upgrade that powers up defense and special attacks, giving them greater damage, number of hits, speed or better properties called Golden Armor. These effects also apply to his assists. His Level 3 Hyper combo is called For the Princess, which fills the whole screen with explosions as a dragon-shaped projectile moves around. Arthur's three assist's to choose from are Heavenly Slash, Dagger Toss, and Fire Bottle Toss. Use Heavenly slash if you want a little distance from you and your opponent. It can also be used to begin an air combo. Use Dagger Toss assist if you want to back up your rush down character. Use Fire Bottle Toss if you want to extend your combos. Arthur in his Gold Armor is practically the Zone Master of the game because in Level 3 X-Factor he is given %175 damage increase and a 130% speed increase. If you're good you can combo with his many weapons or spam them and risked getting hit by a beam hyper (Iron Man, Akuma, Ryu etc...). In X-Factor Level 3 his lances become High- Priority and can combo into each other (8-10 can take out Hulk if in Lv. X-Factor and Golden Armor). He is capable of throwing lances at intense speeds and lobbing fire bottles. His short-range assaults are not to be glanced off of; utilizing his hyper combos along with his lance stabs can prove troublesome for opponents.
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