About: Immunity   Sponge Permalink

An Entity of Type : dbkwik:resource/Z2bGbqWeSeHQoumg8p8Gog==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:

AttributesValues
rdf:type
rdfs:label
  • Immunity
  • Immunity
  • Immunity
  • Immunity
  • Immunity
rdfs:comment
  • Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
  • Nick engages the help of Amanda when he's asked to steal back some plans that have fallen into a Romanian diplomat's hands. She's only too happy to help - despite the fact they're posing as newly weds - considering she's been selected to be another Immortal's next kill.
  • Immunity er en ability som beskytter en pokémon mot alle typer forgiftning. Altså blir den ikke forgiftet av verken Toxic Spikes, Toxic, Poison Gas, eller noe annet som kan forgifte en pokémon.
  • 1 turn boyunca 1000 hasarı önler.4 seviyeye getirince 2 turn e cıkar.etrafınızdakileride korur.
  • Immunity is a creature's resilience or total impervious nature to supernatural powers, objects, effects, or forces that affect other members of its species. It appears that a creature's age, power level, and/or rank within its species hierarchy dictates if it is immune to its species' weaknesses and to what degree it is immune.
  • Immunity (めんえき) is an ability introduced in Generation III. Three Pokémon have this ability.
  • Immunity is a spell.
  • Prevents the Poison status effect; MP -0;
  • From [[w:|]][[Category: derivations|Immunity]] immunitas, in the legal sense; the medical use was borrowed from German or French
  • Immunity is an ability that allows a unit to be immune to Plague, Poison, Poison Touch, and Stink Cloud. The unit is also immune to poison effects applied through attacks like Venom Spray
  • Immunity inflicts Magic Attack to an enemy and heals a percentage of Magic Damage of all allies within 20 meters around the target.
  • Immunity doesn't mean you are immune to a certain skill. Immunity is simply a chance that you will not be attacked. The chance is increased by using a stronger weapon.
  • Immunity is the status of a person or entity that places it beyond the law and makes it free from legal obligations, such as liability for torts or damages or prosecution under criminal law.
  • A character can gain immunity against certain effects, including poison, disease, damage, sneak attacks, critical hits, spells, and more. Some immunities only grant partial protection where others are complete.
  • Description: A Derby Ability for pets in the Derby Races. Rarity: Rare Effect: Immunity to Debuffs for 10 seconds Cooldown: 60 seconds Pets that can get Immunity: Documentation on how to edit this page can be found at Hints, Guides and Discussions should be placed in the Discussion tab.
  • Immunity refers to a monster or player character being completely impervious to damage of one or more types, or to a specific Crowd Control effect. All attacks that use the specified damage type or apply the effect listed are resolved as normal, with normal chances to hit, but even if they reach the target, they may not affect the target in any way. Unlike Absorption, Immunity to damage also makes the target immune to all secondary effects of the attack prevented, and very often, to Crowd Control effects in general.
  • See Also: Garrity Protection Image:WWTS1sted1.png "Immunity"is a part of Wikiality.com's dictionary, "Watch What You Say". For the full dictionary, click .
  • Human brain vibrations caused by their superior intellect is what makes them immune to Shamonite.
  • Some units have special immunities, and can't be affected by certain ability/status * Status-immune: Fireball, Comet, MageTower, LifeStone, Skeleton+ and above, Sapling (e.g. non-living things) * Petrify-immune: Medusa * Poison-immune: Skeleton * Ranged-attack immunity, Magic-attack immunity: Portal, AntiMage Some units have specific immunities of certain attack * immune to Tiger's attack: All Champion * immune to all Minion's attack: Behemoth Special immunity:
  • Some creatures are completely immune to certain damage types. The immunities cannot be bypassed with Hex-type spells. This is based on special Talents, which are set in the creature templates. However, these Talents can be overwritten in the creature spawn scripts or level adjustment scripts, so not all creatures encountered will have the immunity Talent(s) listed below (list based on the creature templates):
  • Immunity refers to a creature's resistance to some type of damage or ability. Some creatures are known to be immune to: * Death Damage * Drown Damage * Drunkenness * Earth Damage * Energy Damage * Fire Damage * Holy Damage * Ice Damage * Invisibility * Life Drain * Paralysis * Physical Damage This means that, for example, if a creature is immune to Fire, it will not be damaged by any attacks from a Wand of Inferno, Great Fireball rune, or any other attack that causes fire damage.
  • Immunity refers to a creature's resistance to some type of damage or ability. Some creatures are known to be immune to: * Death Damage * Drunkenness * Earth Damage * Energy Damage * Fire Damage * Holy Damage * Ice Damage * Invisibility * Life Drain * Paralysis * Physical Damage This means that, for example, if a creature is immune to Fire, it will not be damaged by any attacks from a Wand of Inferno, Great Fireball rune, or any other attack that causes fire damage.
  • Characters can be immune to most of the negative effects. For example, a character with disease immunity will almost never need fear the negative effects of disease. This is only "almost" though, as there are some unusual cases in which immunities can fail. These range from the devious (a script can often find ways around immunities, such as implosion ignoring immunity to death magic) to the accidental (for example, a bug causes long-term spells to be treated as the last spell cast with regards to immunity by spell level).
  • Immunity was the natural ability of an organism's immune system to fight off infections and diseases. The children under the age of four of five of a group of Human colonists, later known as Novans, were able to build up an immunity against the radioactive debris of an asteroid. (ENT: "Terra Nova") On the M-class planet Valakis, the Menk had a natural immunity against a plague the Valakians suffered from. (ENT: "Dear Doctor") In 2152, Doctor Phlox used a medical scanner to confirm that the Takret anatomy was immune to radiolytic isotopes. (ENT: "The Catwalk")
  • Immunity is the ability that grants the possessor immunity from most or any kind of powers (including their own), spells, and potions (except for a Power Stripping Potion). The being with immunity will absolutely not be affected by the spells, potions and powers they are immune to.
  • Creatures can be immune to effects or damage types. A creature immune to a damage type doesn't take damage from that type of damage. Additionally, if a creature is immune to fear, poison or illusion, it isn't affected by the non-damaging effects of power with those keywords. A creature immune to a condition|condition or another effect (such as being dazed), is not affected by the stated effect.
sameAs
Level
  • 3(xsd:integer)
  • 21(xsd:integer)
Season
  • One
Alignment
  • Neutral
Length
  • 3600.0
dcterms:subject
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