On a monophonic synth, or a polyphonic synth in unison mode, the procedure used to determine which note is actually sounded when more than one note is played on the keyboard. Three common methods are low-note priority, in which the lowest-pitched note being held is sounded; high-note priority is analagous, and last-note priority, in which the most recently struck note is sounded. High-note priority is generally regarded as the most useful; among other things, it can be used to emulate a guitarist's "hammer" technique by holding a low note and rapidly striking and releasing higher notes.
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| - On a monophonic synth, or a polyphonic synth in unison mode, the procedure used to determine which note is actually sounded when more than one note is played on the keyboard. Three common methods are low-note priority, in which the lowest-pitched note being held is sounded; high-note priority is analagous, and last-note priority, in which the most recently struck note is sounded. High-note priority is generally regarded as the most useful; among other things, it can be used to emulate a guitarist's "hammer" technique by holding a low note and rapidly striking and releasing higher notes.
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| - On a monophonic synth, or a polyphonic synth in unison mode, the procedure used to determine which note is actually sounded when more than one note is played on the keyboard. Three common methods are low-note priority, in which the lowest-pitched note being held is sounded; high-note priority is analagous, and last-note priority, in which the most recently struck note is sounded. High-note priority is generally regarded as the most useful; among other things, it can be used to emulate a guitarist's "hammer" technique by holding a low note and rapidly striking and releasing higher notes.
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