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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

On a monophonic synth, or a polyphonic synth in unison mode, the procedure used to determine which note is actually sounded when more than one note is played on the keyboard. Three common methods are low-note priority, in which the lowest-pitched note being held is sounded; high-note priority is analagous, and last-note priority, in which the most recently struck note is sounded. High-note priority is generally regarded as the most useful; among other things, it can be used to emulate a guitarist's "hammer" technique by holding a low note and rapidly striking and releasing higher notes.

AttributesValues
rdfs:label
  • Note priority
rdfs:comment
  • On a monophonic synth, or a polyphonic synth in unison mode, the procedure used to determine which note is actually sounded when more than one note is played on the keyboard. Three common methods are low-note priority, in which the lowest-pitched note being held is sounded; high-note priority is analagous, and last-note priority, in which the most recently struck note is sounded. High-note priority is generally regarded as the most useful; among other things, it can be used to emulate a guitarist's "hammer" technique by holding a low note and rapidly striking and releasing higher notes.
dcterms:subject
abstract
  • On a monophonic synth, or a polyphonic synth in unison mode, the procedure used to determine which note is actually sounded when more than one note is played on the keyboard. Three common methods are low-note priority, in which the lowest-pitched note being held is sounded; high-note priority is analagous, and last-note priority, in which the most recently struck note is sounded. High-note priority is generally regarded as the most useful; among other things, it can be used to emulate a guitarist's "hammer" technique by holding a low note and rapidly striking and releasing higher notes.
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