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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Pickups are objects that, when interacted with, either add an item or items to Quote's inventory, or increase one of his attributes. Most pickups from enemies "blink" when they are active. This blinking quickens as time passes. If the player does not obtain the pickup within a certain amount of time, it disappears and can no longer be picked up.

AttributesValues
rdfs:label
  • Game objects
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  • Pickups are objects that, when interacted with, either add an item or items to Quote's inventory, or increase one of his attributes. Most pickups from enemies "blink" when they are active. This blinking quickens as time passes. If the player does not obtain the pickup within a certain amount of time, it disappears and can no longer be picked up.
dbkwik:cave-story/...iPageUsesTemplate
dbkwik:cavestory/p...iPageUsesTemplate
abstract
  • Pickups are objects that, when interacted with, either add an item or items to Quote's inventory, or increase one of his attributes. Most pickups from enemies "blink" when they are active. This blinking quickens as time passes. If the player does not obtain the pickup within a certain amount of time, it disappears and can no longer be picked up.
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