"The trade city of Batavia has long had ties to Armoroad. It connects Armoroad to distant lands, but strange occurrences have been taking place lately..." -Sea Quest Description The second quest that you will probably get around to, the objective is to get to the city to the east. It's most discernible feature is the windmill. To the south of the Bull Ant island will be the city, though you cannot access it since there is a current barring your entry through the north. A pirate ship will also patrol the waters and if you come into contact with it, your ship will be sunk. The voyage is longer, but requires less steps.
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| - "The trade city of Batavia has long had ties to Armoroad. It connects Armoroad to distant lands, but strange occurrences have been taking place lately..." -Sea Quest Description The second quest that you will probably get around to, the objective is to get to the city to the east. It's most discernible feature is the windmill. To the south of the Bull Ant island will be the city, though you cannot access it since there is a current barring your entry through the north. A pirate ship will also patrol the waters and if you come into contact with it, your ship will be sunk. The voyage is longer, but requires less steps.
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| - "The trade city of Batavia has long had ties to Armoroad. It connects Armoroad to distant lands, but strange occurrences have been taking place lately..." -Sea Quest Description The second quest that you will probably get around to, the objective is to get to the city to the east. It's most discernible feature is the windmill. To the south of the Bull Ant island will be the city, though you cannot access it since there is a current barring your entry through the north. A pirate ship will also patrol the waters and if you come into contact with it, your ship will be sunk. The voyage is longer, but requires less steps.
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