About: Lizardman   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Lizardman is a giant unit you will be able to create after defeating 20 Lizardman units, which are first encountered upon revisiting Island of Evil - Road of the Lost. He is a physically-orientated unit with well balanced HP, ATK, and DEF. He's good with Physical skills but also dabbles in Vital and Space/Time skills. He's suited to physical type weapons and can benefit from daggers to compensate for his low SPD. It has a low-average confinement time with an average movement range so can make a good mid to late game physical unit if time is put into building it.

AttributesValues
rdf:type
rdfs:label
  • Lizardman
rdfs:comment
  • The Lizardman is a giant unit you will be able to create after defeating 20 Lizardman units, which are first encountered upon revisiting Island of Evil - Road of the Lost. He is a physically-orientated unit with well balanced HP, ATK, and DEF. He's good with Physical skills but also dabbles in Vital and Space/Time skills. He's suited to physical type weapons and can benefit from daggers to compensate for his low SPD. It has a low-average confinement time with an average movement range so can make a good mid to late game physical unit if time is put into building it.
  • The Lizardmen will automatically attack the nearby soldiers. Because it is a multi-combat area, players can take advantage of this by attacking only the Lizardmen who are focused on soldiers, minimizing damage and the frequency at which they will need to consume doses of anti-poison potions. Dealing damage to Lizardmen, only attacked by Shayzien soldiers and not other players, will guarantee the favour. They can be unlocked as a Slayer task at a cost of 75 Slayer reward points. Once unlocked, they can be assigned by Chaeldar, Nieve and Duradel. Lizardman shamans also count toward this task.
  • Lizardmen are humanoid like lizards, that are somewhat civilized. They often build their villages in swamps or near rivers.
  • He leaves in Heming's Camp in Deneb.
  • Lizardmen are monsters in the Reptile Family.
  • A reptilian humanoid with a face of a lizard. Despite their outward appearance, they possess a high intellectual ability. Their bond with their friends is strong, but are aggressive to anyone else. They are a race of war-like hunters. Definition direct from English manga: "Lizardman These reptilian "beastmen" are a lot smarter than they look. They are hunters with a pack mentality who are very hostile to anyone outside their group."
  • Lizardmen are large humanoid lizards that have been pushed into swamps by other races and civilisations. While they live in relatively simple societies with a leader alpha-male, priests and warriors, lizardmen are quite cunning which in addition to being very strong makes them a threat in large numbers. This is unfortunate as they only ever hunt in groups.
  • The Lizardmen are a race of reptilian two-legged creatures. Lizardmen are the military backbone of the swampland region, and also have a large naval presence. Their military tradition is both impressive and intimidating, having been refined through centuries of disputes and territory wars with the surrounding races, like Slimes and Zombies. Lizardmen have no attacks, and move moderately slow.
  • Lizardmen can carry birds and use them to scout out areas without having to waste time or risk their lives investigating it themselves. Cold-blooded and cold-hearted, Lizardmen make great explorers, not from great stores of bravery and limitless curiosity. They have no compunction against crawling though swamps and jungles, skittering through brambles in forest thickets, or dashing up sheer mountaintops. Beasts tend to shy away from them, and they likewise have contempt for most mammals, though they have been known to work closely with Orcs when the need arises.
  • Lizardman (リザードマン Rizādoman) is a Phantom born within a film director called Satoshi Ishii (石井 悟史 Ishii Satoshi), when he gave up in despair in The Sabbath ritual. His Gate target is Chizuru Manaka (真中 千鶴 Manaka Chizuru), who is an actress that worked with him, before he became a Phantom. This Phantom has great strength and also possesses a thick hide, making this Phantom very even in stats. Lizardman is also armed with the sword called Scale (スケール Sukēru).
  • A monster with lizard-like characteristics that inhabits caves. Most of them excel in physical abilities. They’re warriors able to master using a variety of weapons. They’re always polishing their martial arts. Most of them wander all over the world for the sake of training, so one can probably encounter them in various places besides the caves where they usually dwelt. If one where to refuse, then they’d probably just keep chasing after him and bugging him for a long time until he agreed. If one were to still refuse even after that, then they’d get sick of waiting and move into action.
  • Lizardmen are a race of bipedal humanoid reptiles, derived from similar genetic stock to Troglodytes. They live in the deeper regions of natural cave systems, sometimes emerging to raid and take captives where the lower levels of Dwarven or Goblin holds break through into these formations. They are almost exclusively a subterranean race and are rarely seen out in the open except sometimes at night. The only recorded Lizardman settlements in the Old World have been small communities of 50 or fewer individuals, with crude drystone huts in larger caverns, but, on the whole, they seem to move from place to place in semi-nomadic hunting parties. Some tribes train and use Carnivorous Snappers as hunting animals. (There are substantial settlements of lizardmen throughout the South Lands and Lustr
Level
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
  • 4(xsd:integer)
Season
  • Kamen Rider Wizard
Attack
  • 21(xsd:integer)
Jewels
  • Aquamarine
dcterms:subject
Row 4 info
  • 15(xsd:integer)
Row 1 info
  • Giant, Creepy
gemw
  • no
Mana
  • 70(xsd:integer)
DEX
  • 45(xsd:integer)
  • Normal
  • Not bad
Row 4 title
  • Jump
Row 2 info
  • 4(xsd:integer)
Row 6 info
  • 20.0
Mag
  • 0(xsd:integer)
  • Little
Row 1 title
  • Types
Row 5 info
  • 5(xsd:integer)
str
  • 45(xsd:integer)
  • Good
  • Normal
Row 2 title
  • Remove
CHA
  • Little
  • Slight
Row 6 title
  • Guard
ITEM
  • --01-07
Row 5 title
  • Steal
Row 3 info
  • 55(xsd:integer)
Rarity
  • 4(xsd:integer)
  • Common
  • Rare
  • Uncommon
  • Always
Row 3 title
  • Move
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