The instance offers two versions. Selected by the group leader in the entrance, it will determine bosses' attacks, defence and positioning of several monsters around the temple. By choosing the safer path, players can trigger the Normal Mode (referred to as BTNM), while the perilous path triggers the Hard Mode (referred to as BTHM). While the Normal Mode barely offers fabled drops from bosses, it is heavily used by players to gain XP while leveling during the last levels by soloing or duoing the instance. Meanwhile, Hard Mode has a chance to drop Eternal grade gear, which is commonly run by full groups.
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| - The instance offers two versions. Selected by the group leader in the entrance, it will determine bosses' attacks, defence and positioning of several monsters around the temple. By choosing the safer path, players can trigger the Normal Mode (referred to as BTNM), while the perilous path triggers the Hard Mode (referred to as BTHM). While the Normal Mode barely offers fabled drops from bosses, it is heavily used by players to gain XP while leveling during the last levels by soloing or duoing the instance. Meanwhile, Hard Mode has a chance to drop Eternal grade gear, which is commonly run by full groups.
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abstract
| - The instance offers two versions. Selected by the group leader in the entrance, it will determine bosses' attacks, defence and positioning of several monsters around the temple. By choosing the safer path, players can trigger the Normal Mode (referred to as BTNM), while the perilous path triggers the Hard Mode (referred to as BTHM). While the Normal Mode barely offers fabled drops from bosses, it is heavily used by players to gain XP while leveling during the last levels by soloing or duoing the instance. Meanwhile, Hard Mode has a chance to drop Eternal grade gear, which is commonly run by full groups.
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