About: Satchel Charge x2   Sponge Permalink

An Entity of Type : dbkwik:resource/rTxOk0CJ8z_1oSz89w3vOw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Satchel Charge x2 is a Tier 1 perk in Call of Duty: World at War that gives the player two satchel charges. Similar to the perk C4 x2 in Call of Duty 4: Modern Warfare, it is meant to destroy tanks and can be used as a very deadly trap for either vehicles or infantry. The satchel charges have a much larger blast radius than the Bouncing Betty, but do not have an auto-detonate feature, meaning players must detonate them using the T-Plunger. This makes them useless if a player is not keeping an eye on them, or doesn't know if an enemy is near their charge.

AttributesValues
rdf:type
rdfs:label
  • Satchel Charge x2
rdfs:comment
  • Satchel Charge x2 is a Tier 1 perk in Call of Duty: World at War that gives the player two satchel charges. Similar to the perk C4 x2 in Call of Duty 4: Modern Warfare, it is meant to destroy tanks and can be used as a very deadly trap for either vehicles or infantry. The satchel charges have a much larger blast radius than the Bouncing Betty, but do not have an auto-detonate feature, meaning players must detonate them using the T-Plunger. This makes them useless if a player is not keeping an eye on them, or doesn't know if an enemy is near their charge.
dcterms:subject
Unlocked
  • Level 1
dbkwik:callofduty/...iPageUsesTemplate
Category
  • t1
Console
  • weapon_satchel
float
  • right
Name
  • Satchel Charge x2
abstract
  • Satchel Charge x2 is a Tier 1 perk in Call of Duty: World at War that gives the player two satchel charges. Similar to the perk C4 x2 in Call of Duty 4: Modern Warfare, it is meant to destroy tanks and can be used as a very deadly trap for either vehicles or infantry. The satchel charges have a much larger blast radius than the Bouncing Betty, but do not have an auto-detonate feature, meaning players must detonate them using the T-Plunger. This makes them useless if a player is not keeping an eye on them, or doesn't know if an enemy is near their charge.
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