About: Animal Type   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Features: An animal has the following features (unless otherwise noted in a creature’s entry). —d8 Hit Dice. —Base attack bonus equal to 3/4 total Hit Dice (as cleric). —Good Fortitude and Reflex saves (certain animals have different good saves). —Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. Traits: An animal possesses the following traits (unless otherwise noted in a creature’s entry).

AttributesValues
rdfs:label
  • Animal Type
rdfs:comment
  • An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Features: An animal has the following features (unless otherwise noted in a creature’s entry). —d8 Hit Dice. —Base attack bonus equal to 3/4 total Hit Dice (as cleric). —Good Fortitude and Reflex saves (certain animals have different good saves). —Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. Traits: An animal possesses the following traits (unless otherwise noted in a creature’s entry).
dbkwik:freed20/pro...iPageUsesTemplate
abstract
  • An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Features: An animal has the following features (unless otherwise noted in a creature’s entry). —d8 Hit Dice. —Base attack bonus equal to 3/4 total Hit Dice (as cleric). —Good Fortitude and Reflex saves (certain animals have different good saves). —Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. Traits: An animal possesses the following traits (unless otherwise noted in a creature’s entry). —Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal). —Low-light vision. —Alignment: Always neutral. —Treasure: None. —Proficient with its natural weapons only. A noncombative herbivore uses its natural weapons as a secondary attack. Such attacks are made with a –5 penalty on the creature’s attack rolls, and the animal receives only 1/2 its Strength modifier as a damage adjustment. —Proficient with no armor unless trained for war. —Animals eat, sleep, and breathe.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software