About: Broken Tower   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Broken Tower is normally the third PvP map in the Heroes' Ascent Tournament. It is a "Kill Count" map designed for 3 teams. Teams start on three opposing sides of the map. The center of the map consists of the altar that gives its owner a 10% damage bonus and a chance for a morale boost. To win, a team must score the most kills before time runs out. In the event of a tie, the team that scored the last kill wins. The team currently in the lead is easily denoted by the star that appears next to the team's score. Teams on this map are automatically resurrected every minute.

AttributesValues
rdfs:label
  • Broken Tower
rdfs:comment
  • The Broken Tower is normally the third PvP map in the Heroes' Ascent Tournament. It is a "Kill Count" map designed for 3 teams. Teams start on three opposing sides of the map. The center of the map consists of the altar that gives its owner a 10% damage bonus and a chance for a morale boost. To win, a team must score the most kills before time runs out. In the event of a tie, the team that scored the last kill wins. The team currently in the lead is easily denoted by the star that appears next to the team's score. Teams on this map are automatically resurrected every minute.
dcterms:subject
dbkwik:guildwars/p...iPageUsesTemplate
Name
  • Broken Tower
Type
Parent
Campaign
  • Core
abstract
  • The Broken Tower is normally the third PvP map in the Heroes' Ascent Tournament. It is a "Kill Count" map designed for 3 teams. Teams start on three opposing sides of the map. The center of the map consists of the altar that gives its owner a 10% damage bonus and a chance for a morale boost. To win, a team must score the most kills before time runs out. In the event of a tie, the team that scored the last kill wins. The team currently in the lead is easily denoted by the star that appears next to the team's score. To claim the altar in the center, you must have more players near the altar than that of the opposing team, not unlike capturing shrines in Alliance Battle maps. The Ghostly Hero is worth four "players" in this instance. The team holding the center will then gain a damage bonus, along with a 10% morale boost every 2 minutes the altar is held. Teams on this map are automatically resurrected every minute.
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