Arcologies are structures that exist primarily on Sivad to house large numbers of people in a relatively small space. Most of them also have the benefit of being able to use the ocean to build in, allowing many more people to live on Sivad than otherwise possible.
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| - Arcologies are structures that exist primarily on Sivad to house large numbers of people in a relatively small space. Most of them also have the benefit of being able to use the ocean to build in, allowing many more people to live on Sivad than otherwise possible.
- Arcologies are futuristic self-contained cities where a huge population is all contained in one building. Arcologies are featured in SimCity 2000, SimCity Creator for Nintendo DS, and SimCity (2013). File:Launch Arcology.gif
- Arcologies are fully-enclosed areas housing large populations of humans on Earth. The environment on Earth has been rendered unsafe by centuries of industrial-ecological abuse. Each arcology, built in the 21st century mostly on top of pre-existing cities (and enclosing their historical centers), protects humans from the deadly atmospheric conditions outside while providing a complete and self-contained “world” inside. Most earthlings grow, mature, and die on their planet without ever having seen what used to be known as “the sky”.
- Forged as a result of the World Federation's inauguration during the mid-2060's, Arcology is a vast city complex that houses one primary building and dozens of skyscrapers. Rising a thousand feet on a square mile base, the Island is the permanent home for all 60,000 Earth-based members of the organisation. While living quarters may be compact and food on strict rations, there are plenty of home comforts to be had, including a cinema, night club, and shopping mall.
- Arcology (short for Architectural Ecology) is a term used to describe a self-sustaining colony, typically a massive building which does not need to import or export supplies to stay running and maintain a population of humans. The most famous arcology is the SCIRE, due to its presence in Seattle and its catastrophic shutdown. Other commonly known arcologies include the off-shore arkoblocks built by Proteus AG and the Yamatetsu Saotome AquaDomes.
- Arcology, a portmanteau of "architecture" and "ecology", is a field of creating architectural design principles for very densely populated, ecologically low-impact human habitats. The concept has been primarily popularized, and the term itself coined, by architect Paolo Soleri. It also appears in science fiction. Authors such as Peter Hamilton in Neutronium Alchemist or Paolo Bacigalupi in The Water Knife explicitly use arcologies as part of their scenarios. Arcologies are often portrayed in science fiction as self-contained or economically self-sufficient.
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abstract
| - Arcologies are structures that exist primarily on Sivad to house large numbers of people in a relatively small space. Most of them also have the benefit of being able to use the ocean to build in, allowing many more people to live on Sivad than otherwise possible.
- Arcology (short for Architectural Ecology) is a term used to describe a self-sustaining colony, typically a massive building which does not need to import or export supplies to stay running and maintain a population of humans. The most famous arcology is the SCIRE, due to its presence in Seattle and its catastrophic shutdown. Other commonly known arcologies include the off-shore arkoblocks built by Proteus AG and the Yamatetsu Saotome AquaDomes. A true arcology is self-sustaining, and needs no outside influence to maintain itself. However, many offshore, deep space, and other colonies are often referred to as arcologies due to their similarities to true arcologies.
- Arcology, a portmanteau of "architecture" and "ecology", is a field of creating architectural design principles for very densely populated, ecologically low-impact human habitats. The concept has been primarily popularized, and the term itself coined, by architect Paolo Soleri. It also appears in science fiction. Authors such as Peter Hamilton in Neutronium Alchemist or Paolo Bacigalupi in The Water Knife explicitly use arcologies as part of their scenarios. Arcologies are often portrayed in science fiction as self-contained or economically self-sufficient. These structures have been largely hypothetical insofar as no arcology, even one envisioned by Soleri himself, has yet been completed, but he posited that a completed arcology would provide space for a variety of residential, commercial, and agricultural facilities while minimizing individual human environmental impact.
- Arcologies are futuristic self-contained cities where a huge population is all contained in one building. Arcologies are featured in SimCity 2000, SimCity Creator for Nintendo DS, and SimCity (2013). File:Launch Arcology.gif
- Forged as a result of the World Federation's inauguration during the mid-2060's, Arcology is a vast city complex that houses one primary building and dozens of skyscrapers. Rising a thousand feet on a square mile base, the Island is the permanent home for all 60,000 Earth-based members of the organisation. While living quarters may be compact and food on strict rations, there are plenty of home comforts to be had, including a cinema, night club, and shopping mall. Nearly all seventeen Thunderbird craft were constructed in Arcology, and are stored in various sectors of the headquarters. The team's command post is situated on its highest point.
- Arcologies are fully-enclosed areas housing large populations of humans on Earth. The environment on Earth has been rendered unsafe by centuries of industrial-ecological abuse. Each arcology, built in the 21st century mostly on top of pre-existing cities (and enclosing their historical centers), protects humans from the deadly atmospheric conditions outside while providing a complete and self-contained “world” inside. Most earthlings grow, mature, and die on their planet without ever having seen what used to be known as “the sky”.
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