About: 4 Target Air-to-Air Missile   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The 4 Target Air-to-Air Missile (4 Target Multi-Lock Air-to-Air Missile in Ace Combat: Assault Horizon, often shortened to 4AAM) is a missile-type air-to-air special weapon. The 4AAM has a moderate range - longer than standard missiles, but shorter than Semi-Active Air-to-Air Missiles.

AttributesValues
rdfs:label
  • 4 Target Air-to-Air Missile
rdfs:comment
  • The 4 Target Air-to-Air Missile (4 Target Multi-Lock Air-to-Air Missile in Ace Combat: Assault Horizon, often shortened to 4AAM) is a missile-type air-to-air special weapon. The 4AAM has a moderate range - longer than standard missiles, but shorter than Semi-Active Air-to-Air Missiles.
dcterms:subject
Dmg
  • 0(xsd:integer)
dbkwik:acecombat/p...iPageUsesTemplate
Cost
  • 62900(xsd:integer)
  • 122400(xsd:integer)
  • 384200(xsd:integer)
  • 838100(xsd:integer)
hom
  • C
rel
  • B
  • B+
atg
  • 0(xsd:integer)
ATA
  • D
  • E+
dis
  • D
  • D+
cst
  • 14(xsd:integer)
  • 30(xsd:integer)
  • 38(xsd:integer)
  • 69(xsd:integer)
  • 98(xsd:integer)
abstract
  • The 4 Target Air-to-Air Missile (4 Target Multi-Lock Air-to-Air Missile in Ace Combat: Assault Horizon, often shortened to 4AAM) is a missile-type air-to-air special weapon. The 4AAM has a moderate range - longer than standard missiles, but shorter than Semi-Active Air-to-Air Missiles. The 4AAM's destructive power is dependent on the game. In Assault Horizon, 4AAMs deal about double the damage of standard missiles, but in Ace Combat Infinity, they deal about half the damage of standard missiles. The ammo count is also dependent on the game; in Assault Horizon, carrying, for example, 30 4AAMs means that the player actually carries 30 salvos of 4AAMs (thereby carrying 120 individual missiles), whereas in Infinity, carrying 30 4AAMs means that the player carries 30 individual 4AAMs. The missiles fire in full salvos in Assault Horizon, but one-by-one in Infinity unless multiple ones are locked on.
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