About: FFR PvE Tournament   Sponge Permalink

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FFR PvE Tournament was a tournament hosted by TheSaxRunner05 that featured an uncommon scoring type similar to attack-defense card games. The battle mechanics were as follow : The two charts in each round represent an Attack and a Defend. There will be a target raw score for each, and if your adjusted* combined raw scores exceed that of your opponent, you move on to the next round. In round one, everyone, including your first enemy, begins with 10 Attack and 10 Defense. Adjusted* raw scores only come into play when your Attack or Defense differ from your opponent's stats. Adjused raw scores occur when you and your opponent have differing Attack or Defense Stats. Each point of difference in each stat makes a 25 point swing for or against your favor in that category. This is likely to occur

AttributesValues
rdfs:label
  • FFR PvE Tournament
rdfs:comment
  • FFR PvE Tournament was a tournament hosted by TheSaxRunner05 that featured an uncommon scoring type similar to attack-defense card games. The battle mechanics were as follow : The two charts in each round represent an Attack and a Defend. There will be a target raw score for each, and if your adjusted* combined raw scores exceed that of your opponent, you move on to the next round. In round one, everyone, including your first enemy, begins with 10 Attack and 10 Defense. Adjusted* raw scores only come into play when your Attack or Defense differ from your opponent's stats. Adjused raw scores occur when you and your opponent have differing Attack or Defense Stats. Each point of difference in each stat makes a 25 point swing for or against your favor in that category. This is likely to occur
dcterms:subject
dbkwik:ffr/property/wikiPageUsesTemplate
Division
  • 6(xsd:integer)
imagewidth
  • 250(xsd:integer)
Ended
  • 2014-10-23(xsd:date)
Participants
  • 29(xsd:integer)
Started
  • 2014-09-22(xsd:date)
Host
Round
  • 6(xsd:integer)
scoringtype
  • Raw
abstract
  • FFR PvE Tournament was a tournament hosted by TheSaxRunner05 that featured an uncommon scoring type similar to attack-defense card games. The battle mechanics were as follow : The two charts in each round represent an Attack and a Defend. There will be a target raw score for each, and if your adjusted* combined raw scores exceed that of your opponent, you move on to the next round. In round one, everyone, including your first enemy, begins with 10 Attack and 10 Defense. Adjusted* raw scores only come into play when your Attack or Defense differ from your opponent's stats. Adjused raw scores occur when you and your opponent have differing Attack or Defense Stats. Each point of difference in each stat makes a 25 point swing for or against your favor in that category. This is likely to occur after round 1. Scoring over the target raw score may gain you extra stat points in Attack and Defense which benefit you in later rounds. Stats Cannot be lost in the same manner for scoring below the target score. You will be eliminated, however, if your adjusted* combined raw score is negative. An example was then given in the official post to give players an idea on how elimination will work. Each round had a different theme or ennemy : Goblin (R1), Ogre (R2), Sphinx (R3), Hippogryph (R4), Silver Dragon (R5), Just Run (R6).
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