About: Qi Lock (3.5e Maneuver)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

By adjusting the flow of life force in others, you can force them into a closed loop that locks the body into position, effectively paralyzed. When you initiate this maneuver, you make a melee attack. On a successful hit you deal normal damage and the target must make a Will save DC 16 + Wisdom modifier, or become paralyzed as if under the effects of hold monster for the duration of the maneuver. Each round, the target gets a new saving throw to resist. On a successful save, the target is free, but takes 5d6 additional damage from the sudden disruption of body and soul.

AttributesValues
rdfs:label
  • Qi Lock (3.5e Maneuver)
rdfs:comment
  • By adjusting the flow of life force in others, you can force them into a closed loop that locks the body into position, effectively paralyzed. When you initiate this maneuver, you make a melee attack. On a successful hit you deal normal damage and the target must make a Will save DC 16 + Wisdom modifier, or become paralyzed as if under the effects of hold monster for the duration of the maneuver. Each round, the target gets a new saving throw to resist. On a successful save, the target is free, but takes 5d6 additional damage from the sudden disruption of body and soul.
Summary
  • You strike all their spiritual pressure points, rendering them immobile and harmless.
dcterms:subject
author name
  • Eiji-kun
prereq
  • Three Anima River maneuvers
LVL
  • 6(xsd:integer)
dur
  • 1(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Melee Attack
date created
  • 3(xsd:integer)
Status
  • Complete
Discipline
  • Anima River
Name
  • Qi Lock
Type
  • Strike
save
  • Will partial
Initiation
  • Standard
tsea
  • t
Subj
  • One creature
abstract
  • By adjusting the flow of life force in others, you can force them into a closed loop that locks the body into position, effectively paralyzed. When you initiate this maneuver, you make a melee attack. On a successful hit you deal normal damage and the target must make a Will save DC 16 + Wisdom modifier, or become paralyzed as if under the effects of hold monster for the duration of the maneuver. Each round, the target gets a new saving throw to resist. On a successful save, the target is free, but takes 5d6 additional damage from the sudden disruption of body and soul. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Anima River
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