By adjusting the flow of life force in others, you can force them into a closed loop that locks the body into position, effectively paralyzed. When you initiate this maneuver, you make a melee attack. On a successful hit you deal normal damage and the target must make a Will save DC 16 + Wisdom modifier, or become paralyzed as if under the effects of hold monster for the duration of the maneuver. Each round, the target gets a new saving throw to resist. On a successful save, the target is free, but takes 5d6 additional damage from the sudden disruption of body and soul.
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| - By adjusting the flow of life force in others, you can force them into a closed loop that locks the body into position, effectively paralyzed. When you initiate this maneuver, you make a melee attack. On a successful hit you deal normal damage and the target must make a Will save DC 16 + Wisdom modifier, or become paralyzed as if under the effects of hold monster for the duration of the maneuver. Each round, the target gets a new saving throw to resist. On a successful save, the target is free, but takes 5d6 additional damage from the sudden disruption of body and soul.
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| Summary
| - You strike all their spiritual pressure points, rendering them immobile and harmless.
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| - Three Anima River maneuvers
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| - By adjusting the flow of life force in others, you can force them into a closed loop that locks the body into position, effectively paralyzed. When you initiate this maneuver, you make a melee attack. On a successful hit you deal normal damage and the target must make a Will save DC 16 + Wisdom modifier, or become paralyzed as if under the effects of hold monster for the duration of the maneuver. Each round, the target gets a new saving throw to resist. On a successful save, the target is free, but takes 5d6 additional damage from the sudden disruption of body and soul. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Anima River
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