About: StarCraft II Q&A batches/22   Sponge Permalink

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1) Will you finally be able to mix and match terrain types instead of being stuck on jungle, twilight, etc? 2) Will the new StarCraft II Map Editor support text coloring, unit coloring, player "12" (i.e. neutral player) units? 3) Will maps be larger than 256x256? 4) Will the new map editor support locking maps? People hate losing credit for a map. 5) Will the new map editor support "square" terrain building as well? End of Transmission----

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  • StarCraft II Q&A batches/22
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  • 1) Will you finally be able to mix and match terrain types instead of being stuck on jungle, twilight, etc? 2) Will the new StarCraft II Map Editor support text coloring, unit coloring, player "12" (i.e. neutral player) units? 3) Will maps be larger than 256x256? 4) Will the new map editor support locking maps? People hate losing credit for a map. 5) Will the new map editor support "square" terrain building as well? End of Transmission----
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  • 1) Will you finally be able to mix and match terrain types instead of being stuck on jungle, twilight, etc? 2) Will the new StarCraft II Map Editor support text coloring, unit coloring, player "12" (i.e. neutral player) units? 3) Will maps be larger than 256x256? 4) Will the new map editor support locking maps? People hate losing credit for a map. 5) Will the new map editor support "square" terrain building as well? End of Transmission---- I've been following closely on the QA testing of the new editor too, and it definitely offers many possibilities to create new mods and build off of previously made ones. I'll chat with Brett to get more details about these features for our next Map Maker Series Batch down the line. It was already mentioned in previous threads, but I want to remind everyone that many of the old StarCraft units that are not in StarCraft II Multiplayer will be available to use in the new editor.
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