About: Bitmap   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A bitmap (or "map of bits", also known as raster graphics image) is a dot matrix data structure, representing a generally rectangular grid of pixels.Raster images are stored in image files with varying formats. In Re-Volt, the file extension used for textures is the BMP, which most image editors can create and modify, including Microsoft Paint.

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rdfs:label
  • Bitmap
  • Bitmap
  • Bitmap
rdfs:comment
  • Bitmap, auch kurz "BMP" (Blöde Mädchen Prinzip) ist ein von Bill Gates (vorranging) für Mädchen erfundenes Bildformat, welches diese und weitere weibliche Wesen damals wie heute wirkungsvoll davon abhält, bereits im Alter von 14 bis 16 Jahren Fotos ihrer entblößten Körper während erster Erfahrungen ins Wähpp zu stellen.
  • A bitmap (or "map of bits", also known as raster graphics image) is a dot matrix data structure, representing a generally rectangular grid of pixels.Raster images are stored in image files with varying formats. In Re-Volt, the file extension used for textures is the BMP, which most image editors can create and modify, including Microsoft Paint.
sameAs
dcterms:subject
dbkwik:how-to/prop...iPageUsesTemplate
abstract
  • Bitmap, auch kurz "BMP" (Blöde Mädchen Prinzip) ist ein von Bill Gates (vorranging) für Mädchen erfundenes Bildformat, welches diese und weitere weibliche Wesen damals wie heute wirkungsvoll davon abhält, bereits im Alter von 14 bis 16 Jahren Fotos ihrer entblößten Körper während erster Erfahrungen ins Wähpp zu stellen.
  • A bitmap (or "map of bits", also known as raster graphics image) is a dot matrix data structure, representing a generally rectangular grid of pixels.Raster images are stored in image files with varying formats. In Re-Volt, the file extension used for textures is the BMP, which most image editors can create and modify, including Microsoft Paint. The legacy engine standart dimension for textures is 256x256 pixels (24-bits). Textures are auto resized if they aren't within the standart, but odd artifacts may occur if the size difference is too much big. Fortunately, the Re-Volt fan patches 1.2 and RVGL allow the use of higher dimensions without resizing it to 256x256 pixels. The texture needs to be power-of-two though.
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