Attributes | Values |
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rdf:type
| |
rdfs:label
| - Dwarf Geomancer
- Dwarf Geomancer
- Dwarf Geomancer
- Dwarf Geomancer
|
rdfs:comment
| - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
- Will Make Soon.
|
dcterms:subject
| |
immunities
| |
walksaround
| |
strongagainst
| |
implemented
| |
Behavior
| - Dwarf Geomancers chase the enemy until death.
- Dwarf Geomancers run at low yellow hp.
|
weakagainst
| |
creatureclass
| - Humanoids
- Humanoids
- Humanoids
|
bestiaryclass
| |
senseinvis
| |
paraimmune
| |
fireDmgMod
| |
convince
| |
deathDmgMod
| |
iceDmgMod
| |
immuneto
| |
walksthrough
| |
Summon
| |
actualname
| |
hpDrainDmgMod
| |
holyDmgMod
| |
energyDmgMod
| |
physicalDmgMod
| |
MaxDmg
| - 80(xsd:integer)
- 210(xsd:integer)
- 220(xsd:integer)
|
earthDmgMod
| |
pushable
| |
bestiarylevel
| |
pushobjects
| |
isboss
| |
bestiarytext
| - It is a widespread misconception that dwarfs dislike all kinds of magic. Dwarfs worship the powers of the elements, and the most gifted among them have managed to master the raw forces of earth and fire. Like all others of their race, Dwarf Geomancers are sturdy and strong. Instead of using the axe, they call on the power of earth to smash their enemies, hurling balls of molten rock at whoever is opposing them. Even worse, earth also confers amazing healing powers on Dwarf Geomancers, making them formidable enemies that are difficult to overcome.
|
bestiaryname
| |
drownDmgMod
| |
illusionable
| |
Loot
| |
primarytype
| |
dbkwik:es.tibia/pr...iPageUsesTemplate
| |
dbkwik:sv.tibia/pr...iPageUsesTemplate
| |
dbkwik:tibia/prope...iPageUsesTemplate
| |
Article
| |
Speed
| |
Armor
| |
Name
| - Dwarf Geomancer
- Dwarf Geomancer
- Dwarf Geomancer
|
Abilities
| |
Exp
| |
History
| - A long time ago, Dwarf Geomancers used to drop Boots of Haste, but as players became stronger and killed them more easily, Cip removed this rare drop.
|
Ratio
| - 0(xsd:integer)
- 697(xsd:integer)
|
plural
| |
Notes
| - These creatures heal a lot more often than Monks.
- These creatures heal a lot more often than Monks.
- These creatures heal a lot more often than Monks.
|
Sounds
| - "Earth is the strongest element."; "Dust to dust.".
- "Earth is the strongest element."; "Dust to dust.".
|
HP
| |
Location
| - Mount Sternum Undead Cave, Dwarf Mines, Circle Room in Kazordoon, Triangle Tower, Tiquanda Dwarf Cave, Cormaya Dwarven Cave, Beregar Mines.
- Mount Sternum Undead Cave, Dwarf Mines, Circle Room in Kazordoon, Triangle Tower, Tiquanda Dwarf Cave, Cormaya Dwarven Cave, Beregar Mines.
- Mount Sternum Undead Cave, Dwarf Mines, Circle Room in Kazordoon, Triangle Tower, Tiquanda Dwarf Cave, Cormaya Dwarven Cave.
|
Strategy
| - It is recommended to kill these creatures in groups, due to the fact that they heal extremely fast.
- Paladins: Level 40+ paladins should run with bolts and maybe Icicle runes.
- Paladins: Level 40+ paladins should run with bolts and maybe Icicle runes.
|