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| - Statistically, Cannon has 203 HP, 18 PP, 43 Attack, 10 Defense, 32 Agility, and 7 Luck. Like all other Mars Djinn that are fought, in terms of resistance, it has a Mars Resistance rating of 193, Venus and Jupiter Resistance ratings of 100 each, and a Mercury Resistance rating of 25, and in regards to its abilities it uses its available Mars-based attacks with a Mars power rating of 125. Cannon can use the following battle commands:
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abstract
| - Statistically, Cannon has 203 HP, 18 PP, 43 Attack, 10 Defense, 32 Agility, and 7 Luck. Like all other Mars Djinn that are fought, in terms of resistance, it has a Mars Resistance rating of 193, Venus and Jupiter Resistance ratings of 100 each, and a Mercury Resistance rating of 25, and in regards to its abilities it uses its available Mars-based attacks with a Mars power rating of 125. Cannon can use the following battle commands:
* Flare: Used 129 out of 256 times, this is a Psynergy spell that causes a small patch of fire to go through multiple Adepts and deal a Mars-based attack with a power rating of 15 and a range of 3. This ability consumes 4 of its user's PP.
* Blast: Used 76 out of 256 times, this is a Psynergy spell that causes a small explosion of vaguely liquid-ish fire to combust at the enemy's general position, dealing a Mars-based attack with a power rating of 25 and a range of 3. This ability consumes 5 of its user's PP.
* Attack: Used 28 out of 256 times, this is this monster's standard physical attack, but for this monster it is counted as a Mars-based attack rather than a non-elemental attack.
* Flee: Used 23 out of 256 times, this enemy has the ability to attempt to Flee the battle, thereby ending the battle if successful without rewarding you with the associated EXP, Coins, and the Djinni itself. When defeated, Cannon yields 58 EXP and 93 Coins, and the Cannon Djinni is added to your party's Djinn collection. If you fell it with an offensive Mercury Djinni like Fog, its rewards increase to 75 EXP and 120 Coins. You have limited options with which to pummel Cannon decisively for the sake of minimizing the risk of it fleeing. The Fog Djinni you can get from Kandorean Temple can make for a strong hit, and so would summoning the Mercury summon. Sheba should cast Ray and Felix should unleash Echo and then summon the Venus summon the next turn.
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