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An Entity of Type : dbkwik:resource/JGpkSA7xnJzzLLCTi3lfgA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Dedede plays with a modified hammer ability. Since he can't use Copy Abilities, he has added attacks and slightly more power. For cutting ropes and hitting distanced enemies with an aimed attack, he must simply charge his hammer. When released, will send out a laser-like red arrow attack. This is assumed to be the same red effect as the shock wave attack, which is used when using the hammer on the ground at full health. For melting ice, the Hammer Flip is still intact from every other version of this power. He can also use the Hammer Twirl to melt ice. The Hammer Spin is also intact, and uses a wind effect to put out flame blocks. It is otherwise the same.

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rdf:type
rdfs:label
  • Dededetour
rdfs:comment
  • Dedede plays with a modified hammer ability. Since he can't use Copy Abilities, he has added attacks and slightly more power. For cutting ropes and hitting distanced enemies with an aimed attack, he must simply charge his hammer. When released, will send out a laser-like red arrow attack. This is assumed to be the same red effect as the shock wave attack, which is used when using the hammer on the ground at full health. For melting ice, the Hammer Flip is still intact from every other version of this power. He can also use the Hammer Twirl to melt ice. The Hammer Spin is also intact, and uses a wind effect to put out flame blocks. It is otherwise the same.
dcterms:subject
dbkwik:kirby/prope...iPageUsesTemplate
abstract
  • Dedede plays with a modified hammer ability. Since he can't use Copy Abilities, he has added attacks and slightly more power. For cutting ropes and hitting distanced enemies with an aimed attack, he must simply charge his hammer. When released, will send out a laser-like red arrow attack. This is assumed to be the same red effect as the shock wave attack, which is used when using the hammer on the ground at full health. For melting ice, the Hammer Flip is still intact from every other version of this power. He can also use the Hammer Twirl to melt ice. The Hammer Spin is also intact, and uses a wind effect to put out flame blocks. It is otherwise the same. There are several added features to this mode. The first is the addition of a time attack, which counts up through the levels. All the levels in a single world (minus the Hypernova segments) are compiled together into one level. The time attack also adds shortcuts, which allow you to skip to later levels in the world, or a later segment if one is found in a longer stage. The Warp Holes from previous Kirby levels return for this, and can be found in some of the locations that originally contained Sun Stones. If they weren't hidden in a separate room, and are in the direct path of the level, the Sun Stone is replaced by a 1UP, which is the most common. As a separate feature to the time attack, there is also a difficulty boost in the form of a lack of health items. There are very few, and there are only Maxim Tomatoes before bosses, and in some of the harder stages. As another part of the difficulty boost, every boss and mid-boss is in its DX form, and a few of the normal enemies have the ability to move quicker, hit harder, or just become larger. This adds more difficulty to each battle, whether by being faster, harder hitting, or having different attacks added on. These are the same ones Kirby will be fighting in The True Arena later on.
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