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| - Traps represent a specific type of encounter. Your character will have have to make a standard d20 roll for success or failure. Certain items can grant bonuses toward success with a + Traps stat.
- Traps is a Fallout, Fallout 2 and Fallout Tactics skill. It was called Find Traps/Secret Doors in Lionheart. In Fallout 3, it was split into Explosives and Repair. The Traps skill governs the character's ability to find and remove traps. The skill also has an impact on their ability to handle timed explosives properly. This excludes grenades, as they are handled under the Throwing skill.
- Traps can in general not be killed and will never stop killing.
- Traps are obstacles in dungeons. They will appear in any square on any floor of a dungeon. They are represented by a red X on the dungeon map.
- CL / DE / ST
- There are different types of traps in the Tomb Raider series. Many traps include spikes, glass shards, toxic waste, metal doors, lava, and many more.
- Traps are in Knight Trap.
- There are many types of Traps you can make in Terraria, for NPCs and players alike. Listed are commonly encountered ones. __TOC__
- Traps are visible within the player's sight radius or with special items. Monsters do not try to avoid traps and can be affected by them. Huge monsters (Minibosses, Golems, etc.) and flying monsters are not affected by traps. Enemies killed by traps still replenish the spell cooldown.
- Many of the places where your adventurers will go may be laced with traps to deter (or kill) would-be thieves, spies, and assassins. Traps may be triggered in a number of ways and may have various effects; a few examples are given over the next few topics, but many gamesmasters will prefer to invent their own death-dealing devices. Inventing traps is part of the fun of being a GM. Use traps with care, though - the fun can go out of the game very quickly if the adventurers are constantly being wiped out by a sucession of fiendish traps.
- Traps are persistent hazards meant to prevent adventurers from traveling freely through an area. Traps and hazards have four major roles:
* Blaster: Inflicts damage at a distance, in the same way of the creature artillery role.
* Lurker: A trap that appears to inflict injury, then disappears to make it harder to handle.
* Obstacles: A trap that impedes movement, making it difficult to approach.
* Warder: A trap that triggers in response to approaching intruders, and alerts others as the trap weakens the newcomers. Traps are disarmed by a thievery check.
- Traps are automated terran defense systems, often used to protect the interiors of both installations and science vessels.
- In every game of Wizardry, two types of traps can be basically distinguished:
- Complex and interesting traps began to circulate only after the infamous release of Devious Shadows' {4P} Trapwork in 2009. This was a widespread hit, allowing players to save each other from traps via a Brick Block, a popular idea that made traps very entertaining, and spread through on how to make other trap levels in more interesting ways. "Devious Dragon" aka holyhell99, former Nova player, created 200 Traps, also a very influential level. A great number of levels have been created since, with a great deal of popular makers. Since the release of 200 traps, many accounts have been created with "Devious" in them have been created by players, often fans of Devious Shadows.
- Traps are weapons that can be used to snare and destroy Machines in Horizon Zero Dawn. They can be created using the Crafting system.
- Traps cannot be killed and will typically either constantly attack, or just block the way. They are in general some kind of Machine, and a majority of them can be found deep in the Ankrahmun Tombs. A few of them are unable to sense invisible players.
- Traps are an important part of Dungeon Keeper and Dungeon Keeper 2, used to defend yourself as well as attack and fend off your enemies. Traps are created in the Workshop.
- Traps are a type of ammunition which is fired from a special type of tank barrel called a Launcher. They have a concave hexagonal shape (3 point star.)
- Traps (Intelligence, Perception) This skills is the ability to build, set and detect traps. This will also allow the character to conceal placed traps. This is a Bugei Skill for any Kaiu, but Low Skil for anyone else. It was also a Craft Skill.
- Traps are used to trap animals for taming. Traps cannot be crafted, and only hunters start with traps. To set a trap, double-click it and it will be set up under you. Once an animal is trapped, the trap will snap back to normal and you will have to set it up again to use it.
- Traps can be found in many of the treasure chests in Valkyrie Profile and Valkyrie Profile 2: Silmeria. There are four types of traps, with different means of avoiding them. The Trap Search item in Valkyrie Profile makes trapped chests flash red, but there is no equivalent item in Valkyrie Profile 2: Silmeria. Triggering a trap does not affect the contents of the treasure chest, and there are no means of disarming them.
- Traps are, as the name suggests, special events that can harm the player character when they are triggered by certain events like opening a chest or passing over a certain trapped piece of ground. On most occasions a creaky sound can be heard before the trap springs. The trap also often fires after a short delay. Traps have appeared since Diablo I, were carried over to Diablo II and have been modified in functionality in Diablo III. Some traps harm players only, while others can be used to damage enemies as well.
- Traps are a special feature from Sly 3: Honor Among Thieves. When a guard is in the right possession, press File:CircleButton.png to the trigger the trap and take out the guard.
- Traps are mechanisms used to trap or harm players, mobs, or items without the use of traditional weapons. Traps are often constructed with Redstone Circuits, some being quite elaborate, and others being as basic as a pressure plate on top of a piston.
- In every game, there is a trap. A trap usually has a Defend or Set-Up Skill. Traps are different in Medarot G and Medabots AX, where it is a status effect. It usually has a Defense or Set-up Skill.
- 1.The saiyan chair 2,The android chair 3.Paralyzing gas 4.Glue Trap 5.Body Trap Trap Victims 1.Gohan(The saiyan chair and Body Trap ) 2.Sharotto(The saiyan chair and Body Trap ) 3.Android 18(The android chair and Ring trap) 4.Bulma(Glue Trap ) 5.Chi Chi(Paralyzing gas ) 6.Pan(Body Trap and the saiyan chair)
- Traps (tıreps) - Tuzaklar yeteneği, hücre evresini bitirdikten sonra yaratık evresini etobur olarak bitirince kazanılır. Bu yetenek, kabile üyelerinize zarar vermeden yabani hayvanları öldürmenizi sağlar. Kabile şefi bir tuzak kurar ve uzaklaşır. Yabani hayvanlar bu tuzağın etrafında toplanır ve tuzaktan çıkan zehirli bir gaz tarafından öldürülür. Böylece kabile üyeleri hayvanların etlerini toplayabilir. Bu yetenek, Refreshing Storm yeteneğinin zıttıdır.
- Traps, introduced with Publish 27, are devices that can be placed on the ground outside cities and then either remotely detonated or (for PvP only) set off by proximity detection of an enemy, depending on which type is bought. These traps can only be purchased from faction recruiters in exchange for faction points, and come in packs of 5. The following classes have special abilities to do with traps:
- When the player or a monster walks onto a square containing an undiscovered trap, it will be set off and either the player will dodge it, or will suffer some form of damage or hindrance. The exact effects of each trap can be found in the trap types section. Once discovered, a trap will be shown on the map and will become much easier to avoid in future. Note that it is possible to deliberately set off a trap the player is standing on by pressing Ctrl-T. This is very useful with teleportation traps once the player has some form of Teleport control.
- A trap is a device or tactic used to harm, capture, inconvenience or detect a target. For the purposes of this article, we are mainly concerned with 'man-traps', or traps intended for human-sized enemies (specifically, zombies). Traps can be divided into passive (e.g. a hole with spikes at the bottom) or mechanical (e.g.a device that needs to be triggered, and has moving parts, such as a landmine). Some simple examples of traps follow:
- They blow shit up and make monsters unable to attack/move. Also used to capture monsters. juuza is well known for being a faggot and carrying 10000x of each bomb/ trap. Crowd Control Bombs Flash Bomb: 1 Flashbug + 1 Bomb Material = 1 Flash Bomb. This is your bread and butter bomb, you can carry 5 maximum, and 10 more in materials. The base success rate is 75%, so they should be combined with at least the first 3 combo books. The flash bomb "blinds" some monsters (Exceptions being the Piscines, Bulls, Crabs, and Khezu), with an approximated highest effectiveness for Raths, Blos, and Akantor (Short duration, but he won't attacked while flashed + stops his charge).
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