Gossip is a mechanic introduced in Civilization VI . Unlike prior games, which provided automatic feedback on important happenings in other civilizations, this intel must be acquired through gossip. By establishing trade routes, sending delegations, or employing spies, your Diplomatic Visibility can be increased, allowing gossip to be heard on the activities of rival civilizations. This not only allows you to learn when they advance an era, build a wonder, or declare war, but can eventually be used to uncover hidden agendas and obtain intel on their military plans.
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| - Gossip is a mechanic introduced in Civilization VI . Unlike prior games, which provided automatic feedback on important happenings in other civilizations, this intel must be acquired through gossip. By establishing trade routes, sending delegations, or employing spies, your Diplomatic Visibility can be increased, allowing gossip to be heard on the activities of rival civilizations. This not only allows you to learn when they advance an era, build a wonder, or declare war, but can eventually be used to uncover hidden agendas and obtain intel on their military plans.
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abstract
| - Gossip is a mechanic introduced in Civilization VI . Unlike prior games, which provided automatic feedback on important happenings in other civilizations, this intel must be acquired through gossip. By establishing trade routes, sending delegations, or employing spies, your Diplomatic Visibility can be increased, allowing gossip to be heard on the activities of rival civilizations. This not only allows you to learn when they advance an era, build a wonder, or declare war, but can eventually be used to uncover hidden agendas and obtain intel on their military plans.
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