About: Auto equip torch   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Guard equips / unequips a torch based on day/night check. In the onHeartBeat event, the guard (or any NPC) will do a GetIsDay () / GetIsDawn check. If day, the guard will unequip the torch (if currently using one) and reequip what they were using before the torch (if they were using something in their offhand). Similarly, if it is dark, they will unequip the item in their offhand and equip a torch; they will also "remember" what they were using in their offhand for when day break comes.

AttributesValues
rdfs:label
  • Auto equip torch
rdfs:comment
  • A Guard equips / unequips a torch based on day/night check. In the onHeartBeat event, the guard (or any NPC) will do a GetIsDay () / GetIsDawn check. If day, the guard will unequip the torch (if currently using one) and reequip what they were using before the torch (if they were using something in their offhand). Similarly, if it is dark, they will unequip the item in their offhand and equip a torch; they will also "remember" what they were using in their offhand for when day break comes.
  • Guard equips / unequips a torch based on day/night check. In the onHeartBeat event the guard (or any NPC) will do a GetIsDay () / GetIsDawn check. If day then they will unequip the torch (if they are currently using one) and reequip what they were using before the torch (if they were using something in their offhand). Similarily if it is dark then they will unequip the item in their offhand and equip a torch and also remember what they were using in their offhand for when day break comes.
dcterms:subject
abstract
  • A Guard equips / unequips a torch based on day/night check. In the onHeartBeat event, the guard (or any NPC) will do a GetIsDay () / GetIsDawn check. If day, the guard will unequip the torch (if currently using one) and reequip what they were using before the torch (if they were using something in their offhand). Similarly, if it is dark, they will unequip the item in their offhand and equip a torch; they will also "remember" what they were using in their offhand for when day break comes.
  • Guard equips / unequips a torch based on day/night check. In the onHeartBeat event the guard (or any NPC) will do a GetIsDay () / GetIsDawn check. If day then they will unequip the torch (if they are currently using one) and reequip what they were using before the torch (if they were using something in their offhand). Similarily if it is dark then they will unequip the item in their offhand and equip a torch and also remember what they were using in their offhand for when day break comes.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software