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An Entity of Type : dbkwik:resource/8B3-HiLkpBGhpqJ90BzapQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Lurkers are a species of Daedra found in the plane of Oblivion known as Apocrypha. They typically serve Hermaeus Mora, but Miraak took control of some of them during his stay in this realm.

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  • Lurker
  • Lurker
  • Lurker
  • Lurker
  • Lurker
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  • "Lurker" (pol. "Czatownik") to sadystyczny i potężny Mroczny Łowca.
  • Lurkers are a species of Daedra found in the plane of Oblivion known as Apocrypha. They typically serve Hermaeus Mora, but Miraak took control of some of them during his stay in this realm.
  • The few Lurkers created survived disposal and remained alive in the waters surrounding the Raccoon City Sewage Treatment Plant for years. In Resident Evil Zero, they would be briefly encountered by Rebecca Chambers and Billy Coen. The Lurkers could not harmed by gunfire but were startled, prompting them to dive back into the water when attacked. Supposedly, Lurkers were spotted during the Raccoon City Incident by survivors attempting to flee the city via the sewers. The creatures were likely exterminated when Raccoon City was destroyed by nuclear bombardment.
  • Lurkers are charmable animals native to the Kaineng sewers in Pongmei Valley.
  • A lurker is a user who reads post on a board, but never posts. If a lurker does post it is usually in a user contest with many other users in it and no real work to be done. Usually they are the first to be removed from contests because of a lack of recognition from the more active posters.
  • Lurkers are teleporting enemies which sink into the ground, slide along as a puddle of sludge, then pop back up at some distance away. They throw snowballs.
  • Lurkers are large, four-legged carnivorous reptiles that appear in Turok. They are first encountered in "Reunions," towards the end of the level. They often climb trees and wait for prey to pass by, then pounce. They are also encountered in several other levels, including "Ghost in the Shadow," "Mother Superior," and "Heroes End."
  • The Lurker is a caste of Xenomorph very similar to the Drone. Lurkers are easily identified by their usually smooth head carapaces. Unlike the far more common Warrior caste which tend to employ direct assaults and swarm attacks, using sheer weight of numbers to overwhelm defences and subdue their prey, Lurkers prefer to keep their distance and lurk in the shadows, only attacking when the time is right.
  • I lurker sono neonati infettati dal Marchio che circolano liberamente nella Ishimura.
  • « ¡Andaaa! ¡Yo sé que quieres darme almuerzo! ¡Quiero de todo tipo de salsas y cositas para comer! ¡Dame muchomuchomuchomucho! :D :P » - Lurker antes de comer dando vueltas. « Ugh... fue demasiado... no... ¡¡No volveré a comer en mi vida..!! :'( » - Lurker apenado luego de haber comido. Lurker es actualmente la mascota Confederada, luego de ser adoptado por los propios Confederados. Es un Merodeador Zerg. Debido a su sencillez, se decidió que se le llamase por su nombre técnico en inglés: Lurker. Su cuidador es Nali.
  • Lurkers were a race of humanoids.
  • Lurkers are a common monster in Silent Hill: Homecoming. Alex Shepherd first encounters one in his flooded basement, from where his mother had recently left. They are semi-aquatic, found both underwater and on land.
  • The Lurker is a Necromorph specialized for ranged attacks. They are most often created from human babies and infant-like organ banks used in biological prosthetic procedures, but can also result from infected dogs, as is the case of those found onboard Sovereign Colonies ships and the icy surfaces of Tau Volantis.
  • El Lurker es un monstruo bastante común en Silent Hill: Homecoming. Alex Shepherd, tiene con uno de ellos su primer encuentro en el sótano de su casa que está inundado, desde donde su madre había salido hacía poco. No obstante, para llegar al sótano, Alex deberá hablar primero con su madre.
  • Il Lurker era una delle prime B.O.W. creata durante gli esperimenti di James Marcus usando il virus T sugli anfibi, nello specifico una rana.
  • lurker is a FFR player, simfile judge, simfile author and host of the Stepocalypse tournament. lurker was originally known as FFR4EVA_00, creating said account in December 2004. After becoming more well-known in the broader StepMania community as lurker, he acquired the username on FFR in December 2013. The original owner of the account is unknown. This article is a . You can help My English Wiki by expanding it.
  • Le Lurker est une créature amphibienne de Resident Evil Zero. Il s'agit d'une grenouille qui fait la taille d'un chien.
  • The Lurker is a level 1 submarine; it is good against units that does not have anti-submarine weaponry such as battleships and submerged amphibious units, although it cannot take much punishment itself and would be destroyed quickly should the enemy be able to counterattack. Its CORE counterpart is the Snake.
  • A lurker is a term used for the homeless on Babylon 5. Lurkers are mostly human although others have been seen. They began settling on the station as soon as it was opened, beginning simply as people searching for new lives and opportunities. When they did not succeed, they often don't have the money to go back home so they end up moving into the undeveloped parts of Downbelow. There are also those that are destitute because they are on the run from something or someone, like the Psi Corps. Lurkers have hard lives to say the least and as if being poor and homeless wasn't bad enough, they often become victims of the criminal underworld that robs and steals from them. However, there have been situations where they are hired by smugglers etc. to handle illegal cargo.
  • The lurker had been developed from the hydralisk strain by the Brood War. The strain was first observed under the leadership of Kerrigan (although technically, it was their handiwork that was the first indication). Plot branch : Sarah Kerrigan decides to evolve the hydralisk During the Second Great War, Abathur discovered a group of feral lurkers on Cavir, left over from the Tiamat Brood in the Brood War. The Swarm was able to find a lurker den and protect from the feral zerg long enough for Broodmother Kilysa to recover its essence. Plot branch ends here
  • It is under a wave of tremendous anxiety and terror that I write these words, which will probably be my last in this world. I will not identify myself as I write you my story, dear reader, in which I will tell you about the events that led me to my current situation, and the knowledge I managed to attain from them, so that in a way I can warn you of this dreaded peril that awaits me, and I wait inevitably for it. So, after I run out of time, I will begin telling you my account of dreadful events involving the mysterious disappearances of several teens and adults in a small German town, and their relation to an entity I’ve come to name as “Lurker”.
  • Nom: Lurker [Information sujette à modification dès la fin des tests] Type Génétique: ADN double-hélice / mixte (présence d'agent mutagène en nombre semi-important, rupture de la double hélice et passage en triple-hélice aux extrémités) Origine Génétique: Humaine - Personne inférieure à 36 mois Mutations directement visibles: Peau pâle tirant sur le verdâtre, pseudopodes au niveau de l'orifice bucal, boursouflures musculaires et excroissances osseuses dans le dos du patient.
  • Mutated and bred from the Hydralisk genus, the Lurker represents one of the deadliest strains found in the Zerg Swarm. These subterranean dwellers serve as defensive warriors for the core Hive Clusters and the outlying Zerg colonies. Burrowing beneath the ground, Lurkers employ the element of surprise by firing spines through the planetary surface -- with deadly results. These supra-dense spines are capable of tearing through flesh, steel-alloy, and even reinforced armor plating with frightening ease. Enemies trapped in the thunderous crossfire find themselves instantly impaled.
  • El Lurker es un rana que ha crecido en proporciones gigantescas debido a los efectos del Virus-T, y nace por primera vez en el proceso de experimentacion con anfibios. Sus ojos se han degenerado a causa de la mutacion, pero pueden localizar y distinguir cualquier cosa que se encuentre a su alrededor por su organo sensorial. El Lurker aparece en la Planta de Tratamiento, cerca de las zonas acuaticas, en Resident Evil Zero. Si el personaje se toma mucho tiempo explorando un cuarto donde hay gran cantidad de agua, ellos apareceran.
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Other Appearances
  • None
Level
  • 5(xsd:integer)
  • See table
Length
  • 137.0
Attack
  • Slashing
dcterms:subject
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