About: The Real Ghostbusters Activision   Sponge Permalink

An Entity of Type : dbkwik:resource/rdOKojZ8N6haNNwTY5liaA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Real Ghostbusters game was developed by produced by Activision for the Game Boy in 1993. This is not related to the The Real Ghostbusters arcade game released by Data East. This game has Peter Venkman solving puzzles and avoiding ghosts.

AttributesValues
rdf:type
rdfs:label
  • The Real Ghostbusters Activision
rdfs:comment
  • The Real Ghostbusters game was developed by produced by Activision for the Game Boy in 1993. This is not related to the The Real Ghostbusters arcade game released by Data East. This game has Peter Venkman solving puzzles and avoiding ghosts.
dcterms:subject
Release Date
  • Garfield Labyrinth 1992
  • Mickey Mouse IV: Mahou no Labyrinth 1993
  • The Real Ghostbusters 1993
dbkwik:ghostbuster...iPageUsesTemplate
Image size
  • 225(xsd:integer)
System
  • Game Boy
Developer
  • Kemco
  • Kotobuki System Co.,Ltd
Publisher
  • Activision
  • Kemco
Video Game Title
  • The Real Ghostbusters
abstract
  • The Real Ghostbusters game was developed by produced by Activision for the Game Boy in 1993. This is not related to the The Real Ghostbusters arcade game released by Data East. This game has Peter Venkman solving puzzles and avoiding ghosts. To advance to each new stage, the player had to collect stars, which would open the door to the next level. The proton gun was effective only on blocks at the character's feet, not on the ghosts (bombs were used to destroy the ghosts). If the player lost all his health (by touching damaging things like ghosts, flames, and reforming blocks), or the 999 second timer wound down to zero, the player would lose a life. After successful completion of a level, the player would be rewarded with a 4-digit password, which would enable them to start at the end of that level next time they played (the game had no save feature).
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