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The two then released "Pathways into Darkness" on August 1st, 1993. You play as a member of a US Army Special Forces team on a mission to prevent an ancient godlike being from awakening and destroying the Earth. In order to succeed, the team has to enter an ancient pyramid in the Yucatan Peninsula, reach the bottom level, and detonate a low yield nuclear device in an attempt to stun the Dreaming God and bury it under millions of tons of rock, with more permanent measures to be later

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  • History of Bungie
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  • The two then released "Pathways into Darkness" on August 1st, 1993. You play as a member of a US Army Special Forces team on a mission to prevent an ancient godlike being from awakening and destroying the Earth. In order to succeed, the team has to enter an ancient pyramid in the Yucatan Peninsula, reach the bottom level, and detonate a low yield nuclear device in an attempt to stun the Dreaming God and bury it under millions of tons of rock, with more permanent measures to be later
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  • The two then released "Pathways into Darkness" on August 1st, 1993. You play as a member of a US Army Special Forces team on a mission to prevent an ancient godlike being from awakening and destroying the Earth. In order to succeed, the team has to enter an ancient pyramid in the Yucatan Peninsula, reach the bottom level, and detonate a low yield nuclear device in an attempt to stun the Dreaming God and bury it under millions of tons of rock, with more permanent measures to be later taken by the "Jjaro", the alien race which warned the US government of the threat. However, before the game begins, during the team's deployment, the character's parachute fails to open, and the resulting impact both knocks out the character and breaks or scatters most of his equipment. Believing their comrade to be dead, the rest of the team enters the pyramid. Several hours later, their teammate arrives, armed with only a flashlight and survival knife. Alone, the player must fight his or her way through the monsters which inhabit the pyramid, and complete the team's mission to detonate the device before the god fully awakens in five game days. PiD was coded on a Mac IIFX; Jason worked alone on the code, while his friend Colin Brent designed the graphics. The game received several awards: MacWorld's Game Hall of Fame, the MacUser 100, and Inside Mac Games' Adventure Game of the Year. With money, Bungie was able to invest in an above ground office and a staff.
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